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ASUS P5E64 WS Evolution Workstation Motherboard - Page 4 of 5

 

 

 

Those eight SATA ports on the P5E64 WS Evolution aren’t just for bragging rights. Unlike general-purpose or gaming rigs, Workstations typically need to use multiple hard drives in various RAID configurations, especially if they’re configured for video editing, 3D content creation, CAD or pre-press publication development. A workstation that specializes in extensive Photoshop projects for example, might use a pair of Raptors—one for the OS and the other for Photoshop programs and utilities with a windows paging file on each drive (or a pair in RAID 1 for the OS and apps). Another pair of RAID 0 Raptors might be used as a “scratch” volume for processing temp and work files, with three 500 – 750 GB drives configured in RAID 5 for saving data. With that in mind, I took the four Maxtor 250GB drives and benched them on the ASUS P5E64 WS Evolution in the following RAID configurations:

 

 

So, let's take a look at the results.

 

 

 

 

 

 

 

Performance and CPU Utilization levels are what you would expect between the different RAID configurations. RAID 0 is obviously the best choice for speed—even better with 4 disks stripped together. What you gain in speed you lose in security as RAID 0 offers no redundancy. Lose a disk—lose your data, and the potential for that happening is doubled when you go from a two to four disk RAID 0 set-up. Either use the striped drives for a temp/scratch disk, which would be ideal for applications that really crank-out a lot of temporary or swap files—or do frequent backups of the stripped volume. RAID 1 is ideal for the primary boot drive containing the OS and your programs, as you won't be dead in the water if one of the drives fail. You'll take a hit in capacity and disk performance in exchange for the extra security. Which is worth it when you suddenly hear that high-pitched metallic grinding sound in the middle of a major project at 4 A.M. in the morning...

 

RAID 10 (also known as RAID 0+1) offers a good balance between redundancy and disk performance. The only real drawback is that you need four hard drives to make it work. With the price of hard drives being what they are today, that's not that much of a drawback, though. For the ultimate in security and performance, RAID 5 can't be beat. It's not as fast as RAID 10 and you lose some capacity and a bit of write performance, but you can get away with using just three disks to set it up.

 

PdnBench for Paint.NET v3.20

 

Paint.NET is a free, open-source image and photo editing program that began life as an undergraduate college senior design project under the guidance of Microsoft. Paint.NET was originally slated as a replacement for Microsoft Paint, which has been part of the Windows operating system since its inception. Easy to use but surprisingly powerful with features that rival commercial applications such as Adobe Photoshop, Corel Paint Shop Pro and another popular open-source photo editor—The GIMP—you can extend Paint.NET’s functionality and power with plug-ins. Support is provided by online tutorials and Paint.NET's online community. Multithreaded, multi-processor and multi-core aware, Paint.NET supports both 32 and 64-bit versions of Windows XP and Vista.

 

The PdnBench for Paint.NET benchmark for Paint.NET compares performance between different processors and systems. Like Paint.NET, PdnBench is multithread-capable, supports multiple processors, multi-core processors, and 32/64-bit editions of XP and Vista. Run from the command line as a batch file, PdnBench times in milliseconds how long it takes to perform a number of image manipulation tasks from simple to complex, then presents a final score in milliseconds at the end of the benchmark.

 

 

The ASUS P5E64 WS Evolution's workstation pedigree, not to mention the X.M.P.-pumped memory and X48 chipset, gives it a clear advantage in photo and image processing tasks over the P5K PRO with its P35 chipset and DDR2 RAM.

 

Iometer

 

Iometer is an open-source benchmark for stress-testing and measuring the performance of PC I/O subsystems. Backups, downloading music, drivers, patches, the latest game demos and mods can chew up a lot of hard drive real estate in a hurry. Which is why it’s great to have a Network Attached Storage Device—or NAS—to store it all. Naturally, you want data transfers to and from your NAS to go as quickly and smoothly as possible. Iometer is a great tool for measuring the throughput performance of sequential reads and writes to a network drive.

 

I used Iometer to create a 1GB test file to a drive mapped to a share on my ReadyNAS NV+, measuring the throughput of the file creation process over the network. Details on how Iometer was configured for the test is available at Netgear’s ReadyNAS Community Support Forum here. I ran two sets of benchmarks: one for the Marvell 88E8056 PCIe controller, the other for the Marvell 88E8001 PCI controller.

 

 

The Marvell 88E8056 PCI-E Gigabit Ethernet Controller clearly has an advantage over the Marvel 888E8001 PCI controller. As both the P5E64 WS Evolution and P5K PRO have the same 88E8056 controller, it's not much of a surprise that their scores for this benchmark are so close together.

 

Now let's see how well the P5E64 WS Evolution does with games.

 

Call of Duty IV: Modern Warfare

 

Famous for their award-winning, WWII Call of Duty games with intelligent AI squad mates that fight alongside you and enemies who are equally as skilled in fighting against you, Infinity Ward jumps into a more contemporary conflict in Call of Duty 4: Modern Warfare. In Call of Duty 4, you assume the roles of Sgt. “Soap” MacTavish of the British 22nd S.A.S. (Special Air Service) Regiment, and Marine Corps Sgt. Paul Jackson of the 1st Force Recon Battalion. A compelling, dramatic storyline with more than a few surprising twists and turns, visuals that can give many DirectX 10 titles under Windows Vista a good run for the money, and some of the most enveloping and intense combat seen in a first-person shooter, made Call of Duty 4 one of the best games released in 2007.

 

I used FRAPS to record my run-through of the “Crew Expendable” level at the beginning of the game where MacTavish and his SAS team board an Estonian freighter during a stormy night at sea that is transporting nuclear materials to an outlaw Middle-East regime. Your mission: neutralize the crew and seize those materials. Crew Expendable involves intense, close-quarters combat with multiple enemies within the confines of the ship’s narrow corridors and cramped, maze-like cargo hold under a wide range of outdoor night-time and indoor lighting.

 

The next run-through is the “War Pig” level where Sgt. Jackson and the Marines escort a repaired M1-Abrams tank to the rendezvous point for a final assault against the leader of the aforementioned outlaw regime. Chaotic battles in the streets and brutal close-quarters house-to-house combat with plenty of explosions, smoke and particle effects from RPGs, tank fire and bullets doing some major environmental damage, are the hallmark of this level.

 

 

The P5E64 WS Evolution edged out the P5K PRO by roughly three frames per second for both the War Pig and Crew Expendable levels. Hardly earth-shattering by any stretch of the imagination. Still, a win is a win...

 

Crysis

 

Clearly one of the most highly anticipated first-person shooters ever developed exclusively for the PC, Crysis is a next-generation technological marvel with incredible visuals designed as a showcase for Windows Vista’s DirectX 10. Crysis features real-world environmental and physics effects, and white-hot combat, pitting the player against challenging and resourceful human and alien enemies where you must constantly adapt your weapons, tactics and Nanosuit battle armor to survive.

 

Crysis is also one of the most hardware-intensive games in existence, capable of dragging the performance of the most powerful rigs to a near standstill—especially under Windows Vista at high resolutions with antialiasing enabled and all the visuals pushed to the extreme.

 

I used HardwareOC’s Crysis Benchmark for Crysis. Crytek’s Built-in Island demo and a custom demo of the Core level recorded by Hardware OC, was used to obtain the video portion of the benchmark scores. For the CPU scores, HardwareOC uses the Island and Ice demos built into the game. Antialiasing was disabled, but 16x anisotropic filtering was enabled. The frame rate-killing Boost Renderer option of the utility was not used. Hardware OC’s Crysis Benchmark reports minimum, average and maximum frame rates. Since the average frame rate is what you can expect to see the majority of the time you’re playing a game, that’s what I presented here. I ran the High and Medium detail benchmarks, since those are the only two detail levels that are actually playable on hardware currently available.

 

 

 

Well, Crysis certainly seems to like the extra room to stretch its legs provided by OCZ's X.M.P.-enhanced DDR3 memory with its performance profile's faster, tighter timings and command rate. No doubt the added performance of the ASUS P5E 64 WS Evolution's X48 chipset is contributing as well. This resource-hungry next-generation game clearly needs next-generation hardware to gain any truly measurable performance.

 

Enemy Territory: Quake Wars

 

id Software’s team-based tactical shooter, Enemy Territory: Quake Wars allows you to play as one of five character classes as a member of Earth’s GDF (Global Defense Force) or the alien Strog invaders in Objective, Stopwatch and Campaign modes online, or offline with A.I. combatants.

 

Hardware OC’s Enemy Territory: Quake Wars Benchmark's, High Quality setting, along with 4x antialiasing and 16x anisotropic filtering were enabled. Hardware OC’s custom Outskirts, Canyon and Quarry demos were used to record the performance scores. Since both motherboards in the test are running Windows Vista, the Windows XP-only HOC Salvage demo was not used.

 

 

The P5E64 WS Evolution shows its mettle once again pulling 5 frames per second ahead of the P5K PRO on the "Quarry" level; 8 on "Outskirts," and 6 on "Canyon."

 

 

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All trademarks used are properties of their respective owners.

Copyright © 2003-2008 by Barry Little. All Rights Reserved.

 

 

 
 
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