On November 9, 1989, the Cold War
was supposed to end.
It didn’t.
The landmarks, cities and
heartland of America are now the battlefields of
World War III. Lead the heroic effort to turn back
the Soviet invasion and reclaim the homeland—one
neighborhood at a time.
World In Conflict is Massive
Entertainment’s award-winning RTS (Real-Time
Strategy) game where you assume the role of
Lieutenant Parker, and command U.S. and
NATO forces against a fictional Soviet invasion of
the U.S. and Western Europe. While most RTS games
force you to deal with base-building and resource
gathering, World in Conflict allows you to jump into
battle immediately without the usual resource
micro-management typical of the RTS genre. World in
Conflict’s single-player campaign has quite a
compelling, cinematic feel which is usually not
found an average RTS game. But that’s not so unusual
when you consider that the developers were
influenced by the 1984 movie Red Dawn and
that the co-author of Tom Clancy’s Red Storm
Rising—Larry Bond—was the main consultant for
the game. Or that actor Alec Baldwin, who starred in
the movie adaptation of Tom Clancy’s The Hunt For
Red October, narrates the single-player campaign
through the eyes of Lieutenant Parker.
1920x1200 Hi-Res
Images—Click to Enlarge
World in Conflict’s has its own
built-in benchmark which can be found on the
Basic options tab under Options—Graphics
at the main menu. Accepting the default Very High
Graphics Detail setting on the Basic tab, I jumped
to the Advanced tab and left all settings to
their defaults, but made the following changes:
World Distance Detail:
Very High
Unit Tracks Length:
Very Long
Water Reflection Size:
1024
Fullscreen Antialias:
4X
Anisotropic Filtering:
16X
Water Reflect Clouds:
On
Since I’m running Windows XP, Vista’s
Use DirectX 10 Rendering and Shadows From
Clouds settings were unavailable.
World in Conflict is very playable at
either 1680x1050 or 1920x1200 with all the visuals
cranked up and not a single hitch. Once again, the
ASUS EN8800GTS TOP proves itself a worthy
gaming card for the money, compared to the more
expensive GeForce 8800 Ultra.
Overclocking
While pre-overclocked cards give you
the benefit of an extra boost in performance while
maintaining your warranty, most enthusiasts won’t be
able to resist trying to wring a bit more out of
their cards. Particularly since factory-overclocked
GPUs and RAM are bin-selected by the manufacturer
for their ability to run higher than their rated
speeds. What’s really cool about ASUS SmartDoctor,
is that it also allows you to overclock the
EN8800GTS TOP’s Shader Clock for an additional
performance boost.
I used the ASUS Smart Doctor to
manually set the EN8800GTS TOP’s fan speed to
100% to make sure everything stayed nice and frosty
during my bid to see just how much more I could coax
out of the card. 3Dmark06 was looped five times to
test the stability of the overclock at 1920x1200
rather than 1680x1050, to make sure the card got a
good workout. EVEREST Ultimate Edition relayed GPU
temperatures to me in real-time via the LCD display
on my Logitech G15 keyboard.
The highest stable overclock I was
able to achieve with the ASUS EN8800GTS TOP
was 770MHz /1875 MHz/2120MHz on the Engine,
Shader and Memory clocks, respectively. Which isn’t
too bad, considering that SmartDoctor’s automatic
overclocking with HyperDrive is a lot more
conservative. Anything over that and 3Dmark06 either
crashed to the desktop or gave me the dreaded
“NV4_Disp has run into an infinite loop”
blue-screen error. With voltage tweaking and
water-cooling, you could probably get more out of
the card if you chose to do so—though how much would
obviously vary with each individual card, and would
be determined by other factors as well.
Noise and Heat
While it’s important to consider the
noise level of each individual component going into
your PC, it’s equally important to consider the
overall noise level of your rig as a whole once all
the pieces are together. With that in mind, I set
the EN8800GTS TOP’s fan and clock speeds back
to normal and broke out my trusty Galaxy Audio
CM-130 SPL Meter to gauge the impact each card
had on overall system noise during normal operation.
Keeping cool is just as important as keeping quiet.
Cooler-running components last longer and can be
overclocked higher for better performance than
components that run as hot as a blast furnace.
Removing as much extraneous noise
from the room as possible, the Galaxy Audio CM-130
was placed at a normal sitting distance and height
from the tower (normal for me, I should point
out). The sound was recorded at cold-start boot-up;
idling at the Windows desktop, and under load using
3DMark06. EVEREST Ultimate Edition was used to log
and average the card’s temperatures while 3Dmark06
was running.
I was surprised to hear the
EN8800GTS TOP's fan ramp temporarily ramp-up to
full speed like some of the previous-generation ATI
Radeon cards. By comparison, both EVGA cards were
almost silent on boot-up. Fortunately, the
EN8800GTS’s fan quiets down to a whisper as the
system steps through its usual POST routine.
As you can see from the sound chart,
there’s not much difference between the three cards
at idle when they aren’t processing 3D graphics in
games—as there shouldn’t be. What is
important is how loud things get while your card is
crunching the pixels of your favorite game. Here,
the ASUS EN8800GTS TOP comes in 9 dBA lower
than the EVGA e-GeForce 8800 Ultra KO, and only a
shade louder than the e-GeForce 8800 GTS when those
pixels are really crankin’. Looking at the
temperature chart, the advantage of the G92’s 65nm
die-shrink compared to the 90nm G80 cards, is also
clear. Every little bit helps when you’re trying to
keep things cool and quiet, and it looks like the
EN8800GTS has no problem doing so, while turning
in some impressive performance numbers.
Final Impressions and Conclusion
With the
“higher-end-but-still-affordable” 8800 GTS 512MB,
and the somewhat slower but cheaper 8800 GT,
NVIDIA’s G92-powered GeForce cards have helped them
nail down their lead over rival AMD’s embattled
Radeon in the mid-range enthusiast video card
market. The fact that even with a relatively mild
out-of-the-box overclock that the
ASUS EN8800GTS TOP comes within striking distance of more
powerful and expensive flagship video cards like the
GeForce 8800 Ultra, makes the G92 and the
EN8800GTS that much more impressive. I do
suspect, however, that the only real challenge that
the ASUS EN8800GTS TOP would have going up
against top-of-the-line cards, is running at
2048x1536 on a 30” LCD display where it would
probably run out of steam with antialiasing enabled
and all the eye-candy of the game turned up (though
SLI might even things up a bit and make for some
interesting benchmarks).
If I were building a game rig on a
tight budget today, and had to choose between a
GeForce 8800 GT and a GeForce 8800 GTS 512MB, I’d go
with a 8800 GTS 512MB hands-down—especially if it
was the ASUS EN8800GTS TOP. The GTS isn’t
that much more expensive than the GT. It’s
faster and it’s definitely going to run cooler than
the GT with its single-slot cooler. Perhaps a bit
quieter too, since the GT’s fan probably spins
faster than the one on the GTS, to compensate for
the smaller form-factor cooling assembly.
The one advantage that the GT has
over the GTS is availability, which has
improved since its launch back in October 2007, but
still can be difficult to find. It's not unusual to
find numerous online retailers having the card
backordered, and some not even carrying the card at
all. With the old
G80-based 320 and 640MB GTS cards being phased out
and going at fire-sale prices, the GT seems better
poised than the 512MB GTS at this point in time, to
fill the demand for a card to take the place of the
now-obsolete G80 GTS. After all, at the end of the
day, the GT is still the cheaper of the two
cards. Hopefully, the situation will improve soon.
Although it probably won’t unseat
FRAPS as the Gamer’s Choice for a screen
capture and benchmarking utility, ASUS GamerOSD has
enough features to make it more useful than the
shovelware that’s included with some video cards.
Interestingly enough, if you install GamerOSD on a
system that does not have an ASUS video card
installed, it turns itself into a “30-day Trial
Version.” I didn’t experience any conflicts or
other issues while using GamerOSD with the games in
the test suite. It does a pretty good job at screen
captures and game recording, measuring
frames-per-second—though it doesn’t save it to a
file like FRAPS. GamerOSD will even allow you to
overclock the
ASUS EN8800GTS TOP while in the
game, though I personally think that this is a
recipe for trouble for someone new to overclocking.
I think ASUS should eliminate saving screenshots to
.GIF format and use .PNG and/or .TGA format instead.
The limited color palette of .GIFs just isn’t
suitable for screen captures of games. The only real
knock I have against GamerOSD, is that unlike FRAPS,
you cannot assign the Print Screen <Prt Scr>
key as the screenshot hotkey.
ASUS SmartDoctor hasn’t changed—at
least not appearance-wise—since I reviewed the
ASUS 9800XT/TVD AGP card back in 2004. You’ll
probably find repositioning it with the mouse a
maddening experience until you place the pointer
over the area around the Graphics Speed
section near the sliders. When the pointer turns
into the four-arrow Move pointer, you’re free
to move SmartDoctor around on your screen by
clicking and holding the left mouse button.
SmartDoctor’s voltage monitoring and
alarm settings were completely disabled for the
EN8800GTS TOP. Because ASUS usually makes their
own proprietary tweaks to their video cards for
their bundled utilities, I assumed that because I
was using NVIDIA’s reference (read: “generic”)
rather than the ASUS “enhanced” drivers, that this
was the source of the problem. So I downloaded the
latest drivers directly from ASUS—which are at
Release 169.21—the same as NVIDIA’s current WHQL
drivers—and installed them. However, SmartDoctor’s
voltage tab remained unselectable, as did the
Voltage Alarm Settings on the Monitor tab. For
grins, I tried the WHQL 169.21’s from NVIDIA—same
thing. There was a time when you couldn’t use
anything but the drivers on the ASUS site with
SmartDoctor, and those driver updates were between
far and few even as NVIDIA and ATI’s driver releases
progressed at a much faster pace. Since SmartDoctor
is aimed more at new and inexperienced oveclockers,
perhaps ASUS decided to err on the side of caution
and not allow any voltage tweaks to the EN8800GTS
TOP, which is understandable. Overzealous
voltage settings can easily turn a CPU or in this
case, a video card—into an expensive paperweight.
Though SmartDoctor no longer causes
the problems that it did during my review of the
ASUS 9800XT/TVD back then—just leaving it
running in the background was enough to give my
games a hissy-fit—enabling the alarm settings even
after manually adjusting them appropriately, caused
Oblivion and Crysis to crash to the desktop often.
With the alarm settings unticked, SmartDoctor
behaved itself and caused no further problems. Most
gamers and enthusiasts have their own favorite
overclocking and hardware monitoring utilities. So
it’s highly unlikely that any glitches or
limitations on ASUS SmartDoctor’s part will stop
them from buying the ASUS EN8800GTS TOP. But
they will have to make sure that those
utilities are up-to-date. Even then, some of them
may not work properly—or at all—with the
EN8800GTS.
I installed Beta Build 1285 of
EVEREST Ultimate Edition for the review because the
release version didn’t work properly with the
EN8800GTS TOP. Nor does the latest version of
RivaTuner (v2.06), which doesn’t even recognize the
card (as a result none of the low-level card
settings for overclocking and adjusting fan speeds
work). So you might have to wait a bit for your
favorite utility to catch up to the EN8800GTS,
or any other G92-based card.
Overall, there’s little if any fault
to find with the
ASUS EN8800GTS TOP. Aside
from better availability in the channel, if there
any changes I could make to the card, it would be
black PCB, which would really make the card look
great through a windowed side panel. I’d definitely
give SmartDoctor a long overdue makeover. Something
dark, 3D and sleek. I’d also add a novice and expert
mode, with the appropriate settings to go with
them, and give it the ability to launch from
within a game the way GamerOSD does.
If you’re in the market for a
kick-ass gaming card without the kick-ass price tag,
look no further than the ASUS EN8800GTS TOP.
Barry’s Rigs ‘n Reviews would like to
thank William O'Neal at ASUS USA for
providing the card for this review!
Final Score:
Summary:
Highs: With an
out-of-the box overclock that allows it
to run 7% faster than other cards in its
class and the ability to keep up with
and occasionally outrun faster
and more expensive top-of-the-line
cards, the ASUS EN8800 GTS TOP is
an excellent choice for gamers on a
budget who don’t want to sacrifice
performance for a lower price-tag.Excellent color fidelity. ASUS
SmartDoctor provides
user-friendly overclocking and system
monitoring, while ASUS GamerOSD
adds the convenience of in-game
overclocking, screen captures, and FPS
benchmarking.
Lows: Spotty
availability in the channel. Fan is loud on
boot-up. Some third-party overclocking
and monitoring utilities will need an
update before they work
with the EN8800GTS TOP.
ASUS EN8800GTS TOP
Manufactured by: ASUSTeK Computer, Inc. (www.usa.asus.com)
Part Number: 90-C3G40-J0UAY00T
Recommended System Requirements:
● 1GB system memory or more for best
performance
● Motherboard with free PCI Express™ slot and
correct PCIe chipset driver
● Microsoft® Windows®
XP/2000/Vista (32 or 64-bit)
● A minimum 400W system power supply
(with 12V current rating of 26A). SLI will require more—please visit
NVIDIA's SLI Zone website at
http://www.slizone.com/object/slizone_build_psu.html for more
information.
● A 6-pin PCI Express supplementary power
connector
Specifications:
● ASUS Features
7% faster than Generic GeForce 8800GTS 512M
ASUS Smart Doctor: Shader Clock overclocking
and intelligent hardware protection tool
ASUS Gamer OSD: Real-time overclocking, benchmarking and
video capturing in any PC game!
ASUS Splendid: Watching movies on PC is as good as on
Top-of-the-line consumer television
ASUS Video Security Online: Keep an eye on your home at all
times no matter where you are
● Graphics GPU Features
PCI Express & PCI Express 2.0 support
NVIDIA® GeForce 8800GTS
Microsoft DirectX 10 and Shader Model 4.0 support
OpenGL® 2.0 support
HDCP compliant
NVIDIA PureVideo HD technology—Essential for the Ultimate HD Movie
Experience on a PC
NVIDIA Quantum Technology—Advanced Shader Processors architected for physics computation
● I/O Specifications
PCI-Express 2.0
HDTV-out
DVI * 2
D-Sub
HDCP compliant
● Other
Warranty: Three Years
* All specifications are subject to change without
notice. Please check with your supplier for exact offers. Products
may not be available in all markets.
* PCB color and bundled software versions are subject to change
without notice.
* Brand and product names mentioned are trademarks of their
respective companies.