Installation and Testing
You’ll need two available USB ports
available on the back of your PC, and the appropriate
jacks available on either your sound card or motherboard
audio for headphones and a microphone, to connect the
Razer Tarantula Gaming Keyboard. Rather than install
the drivers and the Razer Control Panel from the CD, as
always I recommend you head out to Razer’s website and
grab the
latest drivers—Version 2.10 as of this writing.
Weighing in at 11.05 MB, the
Tarantula_v2.10_070509.zip file contains drivers
for Windows 2000/XP/Vista/XP64/Vista64, and the control
panel. All that’s
necessary is plugging in the keyboard, installing the
drivers and rebooting when prompted. However, the USB ports that
you plugged the Tarantula into, should be
reserved exclusively for that purpose. Otherwise, if you
unplug the keyboard’s USB cables and plug them back into
different ports than the ones used when you installed
the drivers, then the drivers and control panel will not
recognize the keyboard.
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Games tested on the Razer Tarantula
Gaming Keyboard under Windows XP SP-2
and Windows Vista Ultimate Edition (32-bit)
F.E.A.R. Peruseus Mandate Demo;
Call of Duty 4: Modern Warfare; and
Crysis. |
On reboot, the Razer icon will appear in
the system tray. Right-clicking on the icon brings up a
menu with options to either close or disable it, or
launch the Customizer (the driver control panel).
Disabling the system tray icon removes it from
memory—and most of the
Tarantula’s functionality for creating and using
profiles along with it. So unless you’re trying to troubleshoot a
conflict issue you think you might be having between
Razer’s software and another system tray applet, you
shoulld avoid disabling the Razer applet.
Closing the applet removes it from the system tray, but
not from memory. This is a better choice if you want to
utilize all of the Tarantula’s features, but
rather not have another icon hanging out in the system
tray. You’ll also find a Razer Tarantula keyboard
icon in the Windows Control Panel that launches
the driver control panel, as well as a Razer Program
Group under the Start Menu.
Razer’s signature grey and green 2D
interface for the Tarantula’s control panel is
similar to other Razer products. Creating macros is as
simple as clicking the key you want to use. A window
will pop up with a field for you to record keystrokes,
select profiles or programs to launch with options to
apply and save your changes. If you’re creating a
SYNAPSE profile, the macro will be stored in the SYNAPSE
slot you select, where it will remain until you either
reset it (clear it out), or overwrite it with a new
macro profile configuration. If you save to one of the
Auto Switching Profile slots, you’ll be prompted
for a name to save the configuration file to (the
default location will be in your documents folder). When
you switch between profiles and Keymaps, the Razer logo
on the Tarantula’s wrist support flashes
accordingly, and if enabled, the name and number of the
profile briefly appears on your screen. There are four ways to switch between
profiles:
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By pressing the Profile button and Function keys F1
through F12. Profile + F1 launches the first profile, F2 the second and
so on. If the Tarantula drivers and control panel are not installed on
the computer, F1 through F5 will default to SYNAPSE profiles 1 through
5. |
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Selecting the profile in the Tarantula Driver Control
Panel. |
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Programming one of the macro keys to launch a profile. |
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Configuring the Function keys to act as any of the 100
profiles. |
Pressing the Profile button toggles
between Keymaps, or you can switch between them manually
on the Tarantula Driver Control Panel. Keymaps apply to
profiles 6 through 99. If you manually select a SYNAPSE
profile, Keymap switching is disabled.
I tested the Razer Tarantula Gaming
Keyboard on two separate systems—one running Windows
XP SP-2 and one with Windows Vista Ultimate (32-bit).
The games I used was the F.E.A.R. Perseus Mandate Demo which
requires multiple keystrokes to pull off the game’s more
advanced melee attacks in slow motion;
Crysis
and
Call of Duty 4: Modern Warfare—two fast-paced and
intense first-person shooters—to see if there was any
noticeable difference in response times. Both systems
have all the latest Windows and driver updates. The
latest Tarantula firmware update not only
includes some location-specific and key programmability
fixes, but allows you to increment macro assignment
delays up to 6350ms when the latest drivers are
installed—a feature I was anxious to test out. Since the
Tarantula I tested had the v2.00 firmware out of the
box, I updated the firmware to the
latest v2.02 revision
after installing the v2.10 drivers. As with any hardware
device, when performing a firmware upgrade under
Windows:
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Close any running applications and temporarily shut
down/disable non-essential system tray applets—including Razer’s. |
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Temporarily disable any anti-spyware and anti-virus
programs. |
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Follow the on-screen instructions to the letter and
reboot when you’re told to. |
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If you don’t have your PC connected to a UPS
(Uninterruptable Power Supply) of some sort, it’s not a bad idea to
invest in one. If the power goes out while a firmware upgrade is in
progress, your Razer Tarantula can quickly become a fancy
doorstop. |
I did the firmware upgrade on the XP
machine.
The Razer Tarantula worked as I
expected on both systems. Creating macros and profiles
was relatively quick and painless. The only problem I
encountered was on the Vista rig (surprise, surprise).
Clicking on the “?” in the upper right-hand corner of
the Tarantula's Driver Control Panel to bring up
the online help placed it into a hung state and brought
up the following error dialog box:

Click to Enlarge
To access the online help under Vista, I
had to run the Razercfg.chm help file directly
from the \Program Files\Razer\Tarantula folder.
As for the F.E.A.R. Perseus Mandate Demo, the results
were mixed and revolved around using the macro delays.
If you recall from my
previous review of the Microsoft
Reclusa Gaming Keyboard, one of the issues I had when
playing F.E.A.R., was:
“The reason I couldn’t get F.E.A.R.’s
side kick melee attack to work consistently with the
Reclusa, is another gripe I have about Razer’s
software—the fixed length delays. I used a 150ms pause
between the three keystroke commands, as 50 and 100ms
wasn’t long enough and 250ms was too long. The macro for
the side kick worked 65% of the time. The other 35% I
ended up dropping into a crouch and taking a swipe at an
enemy’s knee caps with the butt of my rifle—which
usually ended with my own head getting kicked in.
Looking back on the F.E.A.R. macros I created for the
same function on a Logitech G15, I used a 126ms delay
between the keys which worked flawlessly, every time.
Unfortunately, Razer’s software doesn’t have the same
level of flexibility as Logitech’s when it comes to
selecting the delay time of your choice. If your game
will work with the set 50, 100,150 and 250ms pauses,
fine. If not, be advised that a “compromise” setting may
not give you completely reliable results.”
Well the good news—sort of—is that with
the Razer Tarantula (and the latest drivers and
firmware), you can increment the macro delays by
clicking the 50, 100, 150 or 200ms Insert Delay
settings in the Macro Assignment window multiple
times. So if you needed to create a 350ms delay, you
could click the 100ms settings three times, then the
50ms setting once—or 200ms, 100ms and 50ms. Of course,
this still doesn’t do much for you if you
really need a 35ms delay, or a 126ms
delay. As a result, I had the same problem with the
Perseus Mandate demo that I had with F.E.A.R. on the
Reclusa, for that one particular melee attack macro that
needed an in-between delay setting to work consistently.
And yes, the Razer Tarantula has the same
eight keystrokes per macro limit as the Reclusa.
Overall, the F.E.A.R. Perseus Mandate
Demo, Crysis and Call of Duty 4 absolutely rocked
on the
Razer Tarantula Gaming Keyboard. Response
times were faster and snappier than on the Reclusa, and it was great not
getting dumped to the desktop or crashing the game
because I accidentally hit the Windows key, or launched
Firefox or Outlook—something that usually happens at
least once while playing on the Reclusa.
Razer BattleLight
Gaming keyboards are becoming like PCs;
with so many of them on the market, it’s getting harder
for the manufacturers to differentiate themselves from
the competition—which also makes it harder for you to
wade through all the marketing-speak and find a keyboard
with features that are most important and useful, to
you. From a performance and feature point of
view, Razer has already established itself as a major
player in the gaming peripherals market. To make
themselves stand out from the competition, they equipped
their flagship gaming keyboard, the Tarantula—with
the Razer BattleDock. Two BattleDock accessories were
announced for the Razer Tarantula when it was
originally launched: the
Razer BattleLight
for illuminating the
keyboard; and the BattleEye web camera for providing
real time visual feedback with your opponents in online
gaming. Let’s look at the BattleLight and see if
it lives up to Razor’s claims of giving you an “unfair
advantage over your rivals in low light conditions.”
Packaging
The BattleLight comes in a
see-through blister pack typical of computer accessories
designed to give you a full view of the product while
hanging from a store rack. Resembling
a small, black desk lamp against the black
Razer-branded insert, the BattleLight would
hardly look typical surrounded by keyboards and mice at
your local computer superstore. On the front of the
insert along with the obvious “Ambient Illumination”
and “Plug and Play” selling points, there’s also
“Ultra-Long Life Span” which obviously refers to how
long the BattleLight’s illumination will last
before finally burning out. No exact numbers or
estimated time frame on the lifespan of its illumination is stated anywhere on the
package. However, check out the BattleLight on
the
Razer Gaming Accessories
page, and look under Technical
Specifications. You’ll find that it has an
approximate lifespan of ten years.
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| Since the
primary keys on the Tarantula aren't
illuminated or backlit, Razer came up with
the BattleLight accessory. |
Details
on the BattleLight are on the back of
the package. |
Razer
uses an easy-open clamshell design for the
BattleLight's blister package. No box
cutters, butcher knives or cuss-words
required... |
The
Quick Start Guide and the usual
be-nice-to-the-environment disposal
instructions, in the event you want to chuck
the BattleLight in the trash. |
The
Razer BattleLight has the same glossy
finish as the Razer Tarantula Gaming
Keyboard. The head raises, lowers and
swivels to adjust the angle of the light. |
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| A side
view. |
BattleDock accessories uses a USB Mini 5-pin
Male Type F connector. |
This is
the On/Off button. |
To
install the BattleLight, remove the
BattleDock dust cover from the Tarantula
Gaming Keyboard—the Razer Tarantula Tool
is handy for this, as you can see here. |
The
Tarantula's BattleDock accessory jack—A.K.A.
a Type F USB Mini 5-pin Female connector. |
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| Like any
USB device, installing the BattleLight
is literally a plug 'n play affair... |
...like
so. |
Turn it
on... |
...and
you're all set. |
Lights
out. Although it looks cool, as you can see
here, the BattleLight does not
illuminate all of the Tarantula's
keys. |
It’s probably safe to
assume that you’ll probably be using Razer’s next
greatest gaming keyboard long before your BattleLight
burns out. Knowing Razer, ten
years from now they’ll probably be the first to market
with a Gaming
Holodeck
and we won’t need
keyboards anymore. On the back of the insert are more
slick photos of the BattleLight and its features
in multiple languages. Unlike most blister packs, the
BattleLight blister pack uses easy-open snap
enclosures, rather than being sealed and requiring
scissors, box cutters or other sharp instruments to hack
it open. An almost superfluous Quick Start Guide
for installing the BattleLight and a
multi-lingual sheet on the proper disposal of
electronics, is also included in the package.
The Product
At 3” high from the base to the head
that’s a hair over 7” wide, the
Razer BattleLight
has
the same high-gloss black finish as the
Razer Tarantula Gaming Keyboard. The same caveats about
the Tarantula having an
unparalleled talent for showing dust and fingerprints
also applies to the BattleLight.
Behind the frosted white lenses on each side of the head
are two blue LEDs—four in total. The power button is
located between the lenses, and has Razer's
Tribal Serpents engraved on it. Underneath, you’ll find
a single USB Mini 5-pin Male Type F connector for
connecting it to the BattleDock.
Installation and Usage
To install the Razer BattleLight
on the Razer Tarantula Gaming Keyboard, you’ll
need to make sure that you have the keyboard’s primary
and secondary USB connectors plugged into your PC. Next,
take the Razer Tarantula Tool; insert one of the legs into the hole
at the top of the BattleDock’s dust cover at the top of
the keyboard, and pop it out. Finally, insert and press
the BattleLight in place inside the BattleDock.
The BattleDock has a single USB Mini 5-pin Female Type F
connector, which is keyed, as is the connector on the
BattleLight—so you can only insert it into the BattleDock one way. Turn on the
BattleLight, adjust the head as desired, and that’s it.
The first thing you’ll notice is that
while the BattleLight does illuminate the keys on
the Tarantula, it only illuminates the keys near
the center of the board. Playing in a darkened room, the
keys closest to the center of illumination of the
BattleLight are almost over-illuminated (though the
effect can be minimized somewhat by adjusting the head);
while the keys furthest away are barely illuminated. The
other problem is the BattleLight’s height. If you
have one of those desks where your keyboard sits in a
retractable tray, you’re obviously going to have to
remove the BattleLight every time you push the
keyboard tray back in.
In order to illuminate the entire
keyboard, the BattleLight would have to be
taller, and the head would have to be width of the
Tarantula keyboard. It would also have to use more LEDs.
Neither solution is particularly appealing if your goal
is to keep the brightness of the LEDs and the size of
the BattleLight within reasonable limits (and the
cost down).
Final Impressions and Conclusion
The
Razer Tarantula Gaming Keyboard
is sleek and fast with some impressive features.
Creating macros and profiles were a snap, and the
SYNAPSE onboard memory is a handy feature if you shuttle
the keyboard between different PCs on a regular basis. After working
and playing on the Tarantula for awhile, I find
that I prefer it hands-down over the Microsoft
Reclusa for the short-travel keys and snappier
tactile feedback. There are no benchmarks similar in
functionality to 3DMark that can measure and gauge
response time between one keyboard and another, so all
you really have to go by is “the seat of your pants”—or
more accurately, your fingers—and it’s probably for the
best anyway. While I could hardly quantify in exact
numbers that the Tarantula is faster than the Reclusa, it did feel faster to me; not by an
earth-shattering amount, but in a subtle yet noticeable
way.
Just as it requires more work to keep a
black car looking good, the glossy finish of the
Tarantula is going to require a similar effort on
your part. If you’re into snacking while gaming or have
a routine where you might clean your keyboard
once every six months, then you should pass the
Tarantula by, as it won’t take long for it to look
awful if abused or left neglected.
Razer should consider including a little chamois or
microfiber cloth with the keyboard as Samsung did with
their
SyncMaster 226BW LCD Display, whose bezel has the
same mirrored black finish. A soft, lint-free cloth
dampened with cool water and a can of compressed air
will have to become part of your regular regimen in
keeping the Tarantula looking as
good as it did the day you first took it out of the box.
I think it’s time that Razer made some
fresh changes to the functionality of their control
panel software for their gaming peripherals, as the
current limitations are starting to make their
cutting-edge products a bit long in the tooth:
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Macro Editing and In-Game/Application Recording –
When you record a macro and make a mistake, you should be able to
correct it without abandoning the entire macro and starting from
scratch. You should also have the ability to record macros while in your
game, or application. |
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Granular Delays – Rather than rely exclusively on
a fixed set of delays, you should also have the ability to type in and
use a specific delay in milliseconds. |
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Remove the Eight Keystroke Limit – Unless there
will be some kind of industry wide move to “simplify” controls and
commands on all genres of PC games by replacing the keyboard and
mouse with gamepads (God forbid—oh wait—consoles already do
that), PC games will continue to require more multiple key combinations
that will allow you to do amazing things that make the gaming experience
more realistic and immersive. Which also means that keyboards that
saddle you with an eight-keystroke limit in creating macros are going to
find themselves falling behind the ones in the marketplace that don’t
have such limitations. |
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User Definable Program Defaults – for the times
when you aren’t playing games, I think it’s great that you can use the
Tarantula’s multimedia and photo editing buttons for your favorite media
player and photo editing program—so long as you’re using the ones on the
control panel’s menus. And if I want to use Ulead PhotoImpact or Paint
Shop Pro with the Tarantula’s Rotate, Zoom and View Image in Full
Size button, I’m out of luck. But I wouldn’t be with an option that
allowed you specify a program to use with those buttons. |
I’d certainly like the ability to pop in
a USB 2.0 thumb drive into my keyboard and not have it
downgrade to USB 1.1 speeds, whine about power
requirements, crash or throw the usual hissy-fit—and I’m
sure I’m not the only one. Somehow, I have the feeling
it would be a bad idea for me to hold my breath
waiting for this feature to surface on anyone’s
keyboard, gaming or otherwise, for awhile.
The BattleDock is a great concept with
lots of potential, but with the BattleEye either
vaporware or discontinued due to a lack of interest, and
the BattleLight being the only currently available BattleDock
accessory, that potential is underutilized at
the cost of an additional USB port on your PC.
While the
Razer BattleLight does give the Tarantula a little
extra Bling and kicks up the coolness factor a notch,
that's just about all it does. You'll have to decide
whether or not that additional Bling is worth the extra
$17 - $24 (street price) on top of the $75 - $100 street
price of the Tarantula. Especially since it
doesn't do that great a job of illuminating the
keyboard—which is supposed to be the primary purpose of
buying it. I can understand and respect Razer's
descision for not wanting to turn the Tarantula
into just another gaming keyboard with illuminated keys
like everyone else out here. But the end result of the
BattleLight is underwhelming for a company that
prides itself on pushing the envelope and doing things
that their competitors doesn't. Perhaps Razer can come up
with a revised BattleLight—a low profile model
with some type of built-in reflector that can diffuse
and spread the light evenly over the entire keyboard
without it being excessively bright—or at least having
an adjustable illumination level.
Although it doesn’t appear that the
Tarantula will be disappearing from Razer’s product
line-up anytime soon, it faces some stiff competition
from other gaming keyboards in the $75 - $100 price
range that the Tarantula currently
occupies—namely
Logitech's new G15 Gaming Keyboard
and Razer’s own
newly-released
Lycosa Programmable Backlit Gaming Keyboard
, which should begin
showing up at brick-and-mortar and online retailers as
you read this, if it hasn't already. It will be
interesting to see if the Razer Tarantula Gaming
Keyboard can hold its top-dog status among these
newcomers. I personally think it can, if Razer steps up
to the plate with some new and exciting BattleDock
gaming accessories and
updated features to keep it competitive and in the game.
