In addition to keystrokes, a number
of common Windows functions can also be programmed
to the keys and Jog-Dials. You can also assign
another program or profile to the keys. Assigning
keystroke macros and delays of up to 200ms is fairly
straightforward; and practically any combination of
keys can be used. The only rub, is that eight
is the maximum number of keystrokes and
delays that can be recorded and saved.
Once you’ve configured the
Reclusa’s keys to your liking for a particular
game or application, you can save them to one of
Driver Control’s five user-configurable profiles. By
default, the key mappings you set up will
automatically load when the game or application they
are associated with, launches. This feature can be
disabled on a profile-by-profile basis or all at
once, if you choose. Microsoft says that the
software can also
automatically assign different profiles for
supported games, though no specific titles are
mentioned.
When a game or application launches
and loads one of your profiles, its associated
profile is briefly displayed on the screen. This can
be turned off as well. Should you need detailed
instructions on programming the keys and Jog-Dials,
you’ll find them in the Driver Control’s Online Help
by clicking the little “?” in the upper right-hand
corner.
I installed the Reclusa on an
Intel Core2 Duo E6600 system with a GeForce 8800 GTS
video card, 2GB of RAM, and Window XP SP-2 with the
most recent critical updates, and used latest
version of the keyboard drivers and software
downloaded from RazerZone. The game I tested was
F.E.A.R. Although most first-person shooters
rarely use combination keystrokes, F.E.A.R. is the
exception, as it requires pressing up to three
different keys simultaneously to perform a series of
melee attacks against your enemies—namely, a Forward
Jump Kick, a Side Kick and Roundhouse Kick.
It didn’t take long for me to set up
the necessary macros on the <L1>, <L2>, and <L3>
keys for F.E.A.R. and they worked as expected,
making it much easier for me to send a Replica
Trooper flying through the air like a rag doll
and crashing through a window with a devastating
kick before he could unload his clip in me.
Unfortunately, I just couldn’t get the Side
Kick—which is performed by pressing the
<Forward><Crouch> and <Melee> keys—to work
consistently with Razer’s software. In its default
configuration, the Reclusa’s default key
settings worked smoothly and without incident with
both Windows Media Player 11 and iTunes 7.3.2.6.
Final Impressions and Conclusion
More so than any key on the keyboard,
the Windows Key has been the source of
frustration and embarrassment for gamers. When
accidentally struck in the middle of a game, the
result can be anything from the game pausing and
minimizing to the Task Bar—to crashing. Logitech
realized this and put a toggle switch on their
G15 Gaming Keyboard that allows you to
disable the Windows key while in a game, and
turn it back once you’ve returned to the Windows
desktop. There’s certainly enough room on the
Reclusa for a similar button or switch. Or Razor
could have programmed it into their Driver Control
software.
If you have more than five games that
you want to create macro profiles for, and you
typically program macros with more than eight
recorded keystrokes to perform complex moves, spell
casting or other tasks—a scenario not unheard of in
some Role-playing and Massively Multiplayer Online
games—you’ll have no choice but to pass the
Reclusa by. Game publishers are just starting to
push the boundaries of what players can do in PC
games, in terms of using weapons, performing moves
and interacting with the game world’s environment.
Gamers are also playing more games and holding on to
them longer. It’s hard to understand why Microsoft
would market a “gaming” keyboard with such a limited
capacity for storing keystrokes and
profiles—especially since the competition has more.
The reason I couldn’t get F.E.A.R.’s
side kick melee attack to work consistently with the
Reclusa, is another gripe I have about
Razer’s software—the fixed length delays. I
used a 150ms pause between the three keystroke
commands, as 50 and 100ms wasn’t long enough and
250ms was too long. The macro for the side kick
worked 65% of the time. The other 35% I ended up
dropping into a crouch and taking a swipe at an
enemy’s knee caps with the butt of my rifle—which
usually ended with my own head getting kicked in.
Looking back on the F.E.A.R. macros I created for
the same function on a Logitech G15, I used a
126ms delay between the keys which worked
flawlessly, every time. Unfortunately, Razer’s
software doesn’t have the same level of flexibility
as Logitech’s when it comes to selecting the delay
time of your choice. If your game will work with the
set 50, 100,150 and 250ms pauses, fine. If not, be
advised that a “compromise” setting may not give you
completely reliable results.
Another annoyance with Razer’s
handling of macros on the Reclusa, is the
inability to go back and edit them. You have
to clear the original macro out and re-record it
from scratch! Also you can’t record macros “on the
fly” while you’re in a game or application—a feature
that is really helpful in quickly getting your
macros up and running without having to memorize
and manually type in keystrokes.
Minuses aside, I found the Reclusa
a very comfortable keyboard to type on, with better
tactile feedback than the Logitech G15, whose keys
always seemed to be slightly too small for my
fingertips. Responsiveness in games was
excellent—practically identically to the Logitech
G15, noticeably better than the
Saitek PC Gaming and
Eclipse keyboards; and definitely head and
shoulders above the
Modware Radiance Illuminated Pro Gaming Keyboard.
Some gaming keyboard manufacturers go
overboard with the brightness of the illumination
used with their keys and LED lock indicators. I
didn’t find the backlighting on the Reclusa
distracting during daytime hours, and just right
during late night gaming in a darkened room. For
those users who prefer it though, it would have been
nice to have a control to also brighten the
illumination or turn it off. Razer has programmed
such a feature in their DeathAdder mouse, which
allows you to turn off the click wheel and Razor
logo illumination, directly through the mouse’s
software control panel.
The Reclusa has a nice, solid,
quality feel to it, which should be no
surprise—given its business and general purpose
computing pedigree with Microsoft’s Digital Media
Pro and Optical Desktop Elite for Bluetooth
keyboards. I can’t shake the feeling that the
Reclusa’s resemblance to these keyboards is more
than a coincidence. But perhaps that best summarizes
both the strengths and weaknesses of the Reclusa,
which is basically a stripped-down Microsoft
multimedia keyboard with just enough “Razer Inside”
and a conservative but effective blue illumination
job to give it more “street cred” as a “gaming”
keyboard, that other products that are nothing more
than cheap, standard keyboards with backlit keys.
Still, I can’t help but wonder how much more
kick-ass the Reclusa would have been, had
Microsoft adopted some of the envelope-pushing,
risk-taking spirit of their partners in Carlsbad
just this once. But it is what it is…
Hardcore gamers looking for more
features, flexibility and bling will undoubtedly be
better served with offerings from other companies.
But if you’re in the market for a good, solid
keyboard for work and play with a more modest
level of user-programmable keys minus the usual
in-your-face flash and glitz associated with similar
products, you could do a lot worse than the
Microsoft Reclusa Wired Gaming
Keyboard.
