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EVGA e-GeForce 8800 GTX - Page 4 of 5

 

 

Need for Speed Carbon

 

The latest entry in the Electronic Arts Need for Speed franchise (and loosely based on The Fast and the Furious Tokyo Drift movie), in Need for Speed Carbon you’re a street racer out to rebuild your reputation as you battle rival racing crews and escape police pursuits. The game makes heavy use of highly detailed car models, motion blur and nighttime lighting effects that can really tax frame rates.

 

TOCA Edit’s Custom Resolution Launcher for Need for Speed Carbon was used to force the game’s resolution to 1920x1200, as the game has no native widescreen support. FRAPS was used for a four-lap Circuit race on the Main Street track with my crew member, 6 opponents (the maximum) and Traffic Level set to High, using the game’s Quick Race feature.

 

 

Once again, we witness the EVGA e-GeForce 8800 GTXs ability to deliver playable, hitch-free frame rates at a resolution and anti-aliasing levels that previous generation cards would struggle with. Even the motion blur effect looks better! Notice again the relatively minor penalty in frame rates between the 4x TR MSAA, 8x CSAA and 16x CSAA settings. Surprisingly, Need for Speed Carbon was the most playable game of the group at 16xQ CSAA with just one slow-down (which was always on the same spot on the track).

 

 

1920x1200 Hi-Res Screenshots

Click to enlarge

 

Because the game takes place at night and you spend most of your time trying to outrun the competition and the cops at triple-digit speeds, the quality of antialiasing will have less of an impact on your gaming experience—unless you are sitting still or driving slowly enough to notice. When you do, you’ll see just how incredibly good the game looks. The one thing the e-GeForce 8800 GTXs advanced antialiasing and texture filtering can’t fix, is the poor quality of some of the vinyl kits for the cars, which use low-res textures.

 

Prey

 

A Sci-fi shooter powered by id Software’s DOOM3 engine featuring spectacular visuals and gravity-defying combat. Prey takes place onboard a huge mothership that is part machine and part food processor/digestive system, where you assume the role of Native American hero Tommy trying to rescue his girlfriend and save the Earth from becoming a feeding ground for alien invaders.

 

Patching Prey to Version 1.2 enables native widescreen support. FRAPS was used for a run-through of the “On the Run” level at the beginning of the game aboard the alien vessel, where Tommy has escaped and is trying to find and rescue his girlfriend.

 

 

 

1920x1200 Hi-Res Screenshots

Click to enlarge

 

Not only does the DOOM3 engine still have quite a bit of life in it, but it can also give any current video card a good run for its money at resolutions over 1600x1200. It wasn’t a match for the e-GeForce 8800 GTX, though—not even with the “Ultra” quality setting that was designed for cards with 512MB RAM. Prey is a lot more colorful than DOOM3 or Quake 4 (though no less gory). EVGA’s e-GeForce 8800 GTX really brings the game’s visuals and wild special effects to life, making it even more of a spectacular and immersive feast for the eyes at hi-res, widescreen resolutions. Like F.E.A.R., 16x CSAA is the maximum playable setting for Prey.

 

The Elder Scrolls IV: Oblivion

 

Released in March 2006 as the fourth installment of one of the most popular and critically acclaimed Role-Playing Game franchises of all time, The Elder Scrolls IV: Oblivion has won numerous “Game of The Year” and “Best RPG” awards. Oblivion features unparalleled character creation and development, engrossing and highly addictive gameplay, and a wondrous, living game world set as the backdrop for a classic tale of good-against-evil. Its stunning visuals also make it one of the most punishing games on any video card.

 

As I stated earlier, Oblivion does not permit enabling antialiasing and HDR lighting simultaneously by default. Only the latest Radeon cards were able to pull it off by leaving the default settings of antialiasing disabled and HDR lighting enabled in the game, and then forcing antialiasing through the CATALYST control panel with either the “Chuck” patch or Release 7 CATALYST drivers installed. It works, the game looks great—but the performance penalty forces you to dial back some or most of the game’s visual effects which makes it look spectacular—especially at higher resolutions.

 

The technique for running Oblivion with antialiasing and HDR lighting at the same time with GeForce 8800-series cards is similar to the one used on Radeon cards:

 

● Leave antialiasing disabled in Oblivion

● Leave HDR lighting enabled in Oblivion

● Set the following in the NVIDIA Control Panel:

 

Anisotropic filtering: 16x

Antialiasing – Mode: Override any application setting

Antialiasing – Setting: 4x

Antialiasing – Transparency: Multisampling

 

Don’t bother trying to run Coverage Sampling Antialiasing in Oblivion. It won’t work—at least not with HDR lighting enabled at the same time.

 

There are a number of .INI file tweaks you can perform to improve Oblivion’s performance and visual quality, and mods from the user community that can make the game look fantastic. Of course, the more you pump-up Oblivion’s visual quality the more you tax your video card and frame rates. My Oblivion installation has a number of these mods and tweaks that really crank up the visual quality of the game over an “untweaked” default Oblivion install. So this should be a good test of the EVGA e-GeForce 8800 GTX’s pixel and shader-crunching prowess.

 

Although Oblivion’s outdoor levels are more taxing, some indoor levels can also present a challenge. FRAPS was pressed into duty for two indoor and outdoor levels:

 

The Benirus Manor indoor level uses the Better Benirus Manor mod by Bot Bot. Not only does it have a better layout, but also there’s also more lighting and objects to really push your video card, than the default Benirus Manor.

 

The Rosethorn Hall indoor level uses the Rosethorn Hall Expanded mod by GR-SaLvO. It adds a new room to the basement of Rosethorn Hall in Skingrad—large and well lit with a number of useful enhancements for Battlemage/Warrior/Adventurer characters like the ones I typically play in the game. I walked my character through the entire house, including the new addition to the basement changing viewpoints and using a torch in various areas; specifically, the living room near the fireplace.

 

Riding a horse through Oblivion’s outdoor levels in third-person view places the most strain on a video card. I rode on horseback from Anvil to Skingrad during the day on the Gold Road, making a few deviations through the surrounding terrain to avoid having to stop and deal with Bandits, Ogres and other enemies. The longer journey from Bravil to the Imperial City on horseback took place at night. Due to foggy conditions, I was forced to use a torch for most of the trip—both ideal situations for putting more stress on the video card.

 

I had all of Oblivion’s visual settings sliders maxed out (pushed to the right), with Texture Size set to Large. The only visual setting wasn’t enabled was Self Shadows, which never looked good on any video card. It doesn’t look bad from a distance, but up close, the “shadows” look horrible!

 

 

I’ve played Oblivion before on systems with GeForce 7800 and 7900 GTX cards in SLI, and a Radeon X1900 XT with earlier CATALYST drivers and the “Chuck” patch and with the latest 7.1 CATALYST drivers, at resolutions from 1600x1200 up to 1920x1200. I have never been able to play this game with every visual effect slider set to maximum without the frame rates going into the toilet—not even on the SLI systems. Going over 2x antialiasing on the box with the Radeon X1900 XT simply wasn’t feasible—or playable. Even with just 2x antialiasing and HDR lighting, I had to drop the Visual Quality Presets on the Startup Options menu from High to Medium.

 

 

1920x1200 Hi-Res Screenshots

Click to enlarge

 

Playing Oblivion at 1920x1200 with 4x TR MSAA/16x AF and HDR lighting enabled with all the visual sliders maxed out and all those little tweaks in the OBLIVION.INI file and mods that enhance the game’s visuals even further—is like playing a whole new game. Stuttering and lags—gone. Lighting is more luminous and has more depth. Textures are sharper, clearer and cleaner. The color is so rich and pure it has a cinematic quality to it. To say I’m impressed with how Oblivion plays on the EVGA e-GeForce 8800 GTX would be an understatement. Not only am I looking forward to the Shivering Isles Expansion, but I’d love to see what a DirectX 10 patch could do for this game using this card!

 

 

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All trademarks used are properties of their respective owners.

Copyright © 2003-2008 by Barry Little. All Rights Reserved.

 

 

 
 
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