
The following benchmark tools and
utilities were
used, and patched to their most current versions:
- 3DMark06 Advanced Edition
v1.1.0
- ATITool 0.26
- EVEREST Ultimate Edition 2006
v3.50.858 Beta
- FRAPS v2.8.2 Build 6486
- RivaTuner 2.0
The following games were used, and
patched to their most current versions:
- Call of Duty 2 v1.2
- F.E.A.R. v1.08
- Need for Speed Carbon v1.3
- Prey v1.2
- The Elder Scrolls IV: Oblivion
v1.1.511
NVIDIA’s latest WHQL drivers for
GeForce 8800-series cards—ForceWare 97.92, were
used. All tests were conducted at a resolution of
1920x1200 (vsync off) unless otherwise specified.
For testing 4x Transparency
Multisampling Antialiasing (TR MSAA) and 4x
Transparency Supersampling Antialiasing (TR
SSAA), the game’s antialiasing and anisotropic
filtering settings were turned off, while any
visual effects that would place additional stress on
the video card were turned up as high as they could
go. Under the NVIDIA control panel, the settings
were left at their defaults settings except as
noted:
Anisotropic filtering: 16x
Antialiasing – Mode: Override any
application setting
Antialiasing – Setting: 4x
Antialiasing – Transparency:
Multisampling or Supersampling
For testing Coverage Sampling
Antialiasing (CSAA), antialiasing in the game’s
settings were enabled—which is mandatory
for CSAA to work. Anisotropic filtering was turned
off within the game. Visual effects that would place
additional stress on the video card were turned up
as high as they could go. In the NVIDIA control
panel, the settings were left at their defaults
except as noted:
Anisotropic filtering: 16x
Antialiasing – Mode: Enhance the
application setting
Antialiasing – Setting: 8x, 16x and
16xQ
Antialiasing – Transparency:
Multisampling
Unless otherwise indicated, FRAPS was
used to record the minimum, maximum and
average frame rates while performing a manual
run-through of a game’s level.
Call of Duty 2
Call of Duty 2
is the sequel to the award-winning WWII shooter
where the player fights alongside squad mates during
major Allied offensives against the Germans. The
game uses a highly modified version of the Quake
III engine with high-resolution textures and
advanced environmental effects (snow, rain, smoke,
etc.). In spite of the engine’s age, the game can be
surprisingly taxing on a video card with all the
eye-candy maxed out. When you think about it, it’s
amazing when a game that’s now two years old has
native widescreen support, when most “blockbuster”
titles today don’t even have it. I did a manual
run-through with FRAPS of the first mission in the
game—a training mission at the start of the Russian
campaign that turns into the real thing during a
surprise advance by the enemy.

NVIDIA’s Coverage Sample Anti
Aliasing isn’t just marketing hype. Look at the
relatively small hit on frame rates when going from
4x TR MSAA to 16x CSAA. I double and triple checked
the settings and went through the level with FRAPS
at least three times to make sure I wasn’t
hallucinating. Even with the old Quake III engine,
at 16x CSAA, the game looked great—especially
particle effects like snow, smoke and dust, and the
weathered, war-weary faces of the soldiers. Call
of Duty 2 was the second most playable game of
the group at 16xQ CSAA.
1920x1200 Hi-Res Screenshots
Click to enlarge
I did experience some chugging during
firefights with a lot of soldiers on the field at
this setting; and the game didn’t look that much
better than it did at the lower antialiasing
settings. So would say that 4x TR MSAA is a good
choice if you’re more concerned about frame
rates—particularly if you’re playing online. If
visual quality is more important, you’ll be
surprised at how playable Call of Duty 2 is
at 16x CSAA.
F.E.A.R.
In
F.E.A.R.
you are part of an elite, strike force trained to
deal with paranormal threats to national security.
When a rogue telepathic military officer unleashes
an army of cloned super soldiers, you are sent in to
neutralize him. F.E.A.R. has advanced enemy
AI that responds intelligently to your every
move—and enough Hollywood-style visual effects to
bog down the most powerful systems and video cards.
Installing the Version 1.08 patch
finally enables native wide-screen resolutions
in the game without having to having to tweak .INI
files. Ironically, enabling wide-screen resolutions
in F.E.A.R. with the v1.08 patch brings up a
warning that the game is not “optimized” for
wide-screen resolutions. We’ll see if that presents
a problem for the EVGA e-GeForce 8800 GTX.
For this test, I’m using F.E.A.R.’s built-in
Performance Test.

1920x1200 Hi-Res Screenshots
Click to enlarge
All I can say is, if F.E.A.R.
v1.08 hasn’t been optimized for wide-screen
resolutions, the e-GeForce 8800 GTX certainly
didn’t get the memo about it! Would you believe I
also had soft shadows—which have previously
been a major source of grief in terms of performance
and stability for the game—enabled on all
the tests—and they actually looked good? The
e-GeForce 8800 GTX took the visuals of the dark,
suspenseful atmosphere to new heights—at a
resolution and levels of antialiasing and detail
that a pair of 7900 GTX cards in SLI couldn’t match.
However, the performance hit at 16xQ CSAA is way too
steep for the game to be playable.