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EVGA e-GeForce 8800 GTX - Page 2 of 5

 

 

Architecture

 

There’s a lot more under the EVGA e-GeForce 8800 GTX’s hood than an ungodly amount of transistors that makes it one of the most important breakthroughs in gaming hardware in a long time. Let’s take a look:

 

Performance

 

          ● 575 MHz GPU

          ● 128 Pixel Pipelines

          ● 400 MHz RAMDAC

 

Memory

 

          ● 768 MB, 384 bit DDR3

          ● 1800 MHz (effective)

          ● 84.4 GB/s Memory Bandwidth     

 

Interface

 

          ● PCI-E 16X

          ● DVI-I, DVI-I, HDTV

          ● SLI Capable

             

Resolution & Refresh

 

          ● 240 Hz Max Refresh Rate

          ● 2048 x 1536 x 32bit x85Hz Max Analog

          ● 2560 x 1600 Max Digital

 

NVIDIA® Unified Architecture

 

    ● Unified shader architecture

    ● GigaThread™ technology

    ● Full support for Microsoft® DirectX® 10

          ◊ Geometry shaders

          ◊ Geometry instancing

          ◊ Streamed output

          ◊ Shader Model 4.0

    ● Full 128-bit floating point precision through the entire rendering pipeline

 

NVIDIA Lumenex™ Engine

 

    ● 16x full screen anti-aliasing

    ● Transparent multisampling and transparent supersampling

    ● 16x angle independent anisotropic filtering

    ● 128-bit floating point high dynamic-range (HDR) lighting with anti-aliasing

          ◊ 32-bit per component floating point texture filtering and blending

    ● Advanced lossless compression algorithms for color, texture, and z-data

    ● Support for normal map compression

    ● Z-cull

    ● Early-Z

 

NVIDIA Quantum Effects™ Technology

 

    ● Advanced shader processors architected for physics computation

    ● Simulate and render physics effects on the graphics processor

 

NVIDIA SLI™ Technology1

 

    ● Patented hardware and software technology allows two GeForce-based graphics cards to run in parallel to scale performance and enhance image quality on today's top titles.

 

NVIDIA PureVideo™ HD Technology2

 

    ● Dedicated on-chip video processor

    ● High-definition H.264, VC-1, MPEG2 and WMV9 decode acceleration

    ● Advanced spatial-temporal de-interlacing

    ● HDCP capable3

    ● Spatial-Temporal De-Interlacing

    ● Noise Reduction

    ● Edge Enhancement

    ● Bad Edit Correction

    ● Inverse telecine (2:2 and 3:2 pull-down correction)

    ● High-quality scaling

    ● Video color correction

    ● Microsoft® Video Mixing Renderer (VMR) support

 

Advanced Display Functionality

 

    ● Two dual-link DVI outputs for digital flat panel display resolutions up to 2560x1600

    ● Dual integrated 400MHz RAMDACs for analog display resolutions up to and including 2048x1536 at 85Hz

    ● Integrated HDTV encoder provides analog TV-output (Component/Composite/S-Video) up to 1080i resolution

    ● NVIDIA nView® multi-display technology capability

    ● 10-bit display processing

 

Built for Microsoft® Windows Vista™

 

    ● Full DirectX 10 support

    ● Dedicated graphics processor powers the new Windows Vista Aero 3D user interface

    ● VMR-based video architecture

 

High Speed Interfaces

 

    ● Designed for PCI Express® x16

    ● Designed for high-speed GDDR3 memory

 

Operating Systems

 

    ● Built for Microsoft Windows Vista

    ● Windows XP/Windows XP 64

    ● Linux

 

API Support

 

    ● Complete DirectX support, including Microsoft DirectX 10 Shader Model 4.0

    ● Full OpenGL® support, including OpenGL 2.0

 

1 NVIDIA SLI certified versions of GeForce PCI Express GPUs only.

2 Feature requires supported video software. Features may vary by product.

3 Requires other compatible components that are also HDCP capable.

 

NVIDIA’s GigaThread technology can perform thousands of independent, simultaneously executing threads for unprecedented scalability while maximizing GPU utilization. The 768 MB of 900MHz GDDR3 RAM with an effective clock of 1800MHz and a blistering bandwidth of 84.4GB/s, is hitched to a 384-bit memory controller. EVGA’s e-GeForce 8800 GTX isn't just a blazingly fast DirectX 10 card, but a blazingly fast DirectX 9 card as well. A single GeForce 8800 GTX can easily muscle its past any current NVIDIA or AMD/ATI Radeon video card in single or SLI and Cross Fire configurations.

 

What really makes the 8800 GTX special is its new Unified Shader Architecture for DirectX 10. A key element of that architecture is the 128 Stream Processors inside every GeForce 8800 GTX that can execute vertex, pixel, geometry and even physics instructions as needed.

 

Previous GeForce GPUs relied on separate, dedicated shader units under DirectX 9 to handle vertex and pixel processing. When game scenes are rendered, the amount of complex vertex and pixel processing involved is not monolithic but dynamic, varying from one second to the next. If a scene requires more vertex shader than pixel shader processing, the GPU's vertex shader units are maxed-out handling the load, while a large portion of the pixel shader units remain idle while processing the lighter pixel shader load. When a scene requires more pixel than vertex shader processing, the pixel shader units, the situation is reversed. In short, both shader units take turns getting overworked—and under-utilized.

 

Meanwhile, gamers go through all kinds of drama with beta drivers, endless exercises in overclocking, or jumping on every new “speed bump” video card upgrade to get more performance out of their games at the highest resolutions and visual effect settings. But throwing more processing power and money at the same fundamentally inefficient shader processor design, while trying to wring more performance out of games that are increasingly becoming more visually complex—is a losing game.

 

All of that changes with Microsoft’s DirectX 10 and NVIDIA’s Unified Shader Architecture, where all the GPU shader processors can dynamically execute and load-balance any type of shader code at a given time. This makes more efficient use of the hardware and will allow future games to be created with incredibly stunning, photo-realistic visuals currently unavailable under DirectX 9. To insure that there's little or no performance hit while this is going on, NVIDIA equipped the 8800 GTX with a core speed of 575MHz—but the stream processors race along at 1.35 GHz. Although the functionality has not yet been enabled in the Forceware driver set, NVIDIA has made the stream processors overclockable for even more performance!

 

Antialiasing and Visual Quality

 

Every new advancement in video card technology for enthusiasts has been a compromise between performance and visual quality. Antialiasing was designed to eliminate the stair-step effect (also know as "the jaggies") along the edges of objects in a game. High Dynamic Range (HDR) lighting makes the environment and objects in a game more three-dimensional and life-like, by using lighting effects that approximate what you'd see in the real world.

 

The compromise is when you increase the amount of antialiasing while introducing complex lighting effects to improve image quality. Each increase in antialiasing, particularly at higher resolutions, incurs a performance penalty on the game's frame rates. Before the introduction of the 8800-series cards NVIDIA GPUs were incapable of rendering games with HDR lighting and antialiasing enabled at the same time.

 

Radeon X1800/1900/1950-series GPUs had no such limitation thanks to the well-known "Chuck Patch" (which was eventually incorporated into the most recent CATALYST drivers). Still, there were clearly limits as to how much you could turn up antialiasing at high resolutions with HDR lighting enabled, and keep a game playable with all of its visual effects turned up as well. Even antialiasing and anisotropic filter alone aren’t always enough to improve visual quality. Alpha (transparent) textures used for rending foliage, chain link fences and similar objects can still display jagged edges on closer inspection.

 

Here's the back of the card. Note the dual SLI bridge connectors up top, which could be implemented in the future with two cards for SLI and another for physics. Love that black PCB! You don't get a ton of extras with the EVGA e-GeForce 8800 GTX. This cardboard jacket contains the User's Guide, a Display Driver CD that also contains EVGA's ResChanger 2005 Utility and some trial programs; a copy of Ubisoft's Dark Messiah Might and Magic, and some EVGA case stickers. Not a bad bundle for no-frills gamers... In this shot we have the HDTV Cable (the black one up top). next to that are two DVI-I to VGA Adapters. The red, blue and green cable is your S-Video Cable. The last set of cables are the PCI-E to Molex connectors you'll need for powering the card in the event you're using one of those "Minimum System Requirements" power supplies. On the left we have a Lian Li PC607B Plus II case; on the right, an NZXT Apollo.
       
Unless you're willing to sacrifice the hard drive cage, you can forget about installing the 8800 GTX in a Lian-Li PC607B Plus II. A single e-GeForce 8800 GTX will fit in the NZXT Apollo, provided you leave the bottom of the 3.5" floppy drive bay free. A second card for SLI is out of the question, though, as the hard drive bay will prevent you from installing it.  EVGA's e-GeForce 8800 GTX will fit in the  Ultra Aluminus case with just under a half-inch to spare between it and the hard drive bay. A pair of these bad boys probably weigh more than the case itself! Notice how the 8800 dwarfs the ancient GeForce 6800 Ultra beneath it (which is also an EVGA card, by the way). As you might have guessed, the GeForce 8800 GTX will fit inside a Cooler Master Stacker 830-series case with no problem whatsoever. In fact, the Stacker is the only case that will make your rig look almost empty inside—even with two 8800 GTX cards installed!

 

One exciting development that you don't have to wait for Windows Vista and DirectX 10 to take advantage of, solves these problems—NVIDIA's Lumenex Engine. Available only on NVIDIA GeForce 8800 GTX and GTS cards, the Lumenex Engine introduces Coverage Sampling Antialiasing (CSAA)—an improved antialiasing algorithm that allows ultrahigh quality 16x multisampling antialiasing at near 4x antialiasing performance levels. Texture filtering has also been improved.

 

Today's games typically support HDR lighting that uses 16 bits per color component (red, blue, green and alpha) for a total of 64 bits for HDR. Before the GeForce 8800 and NVIDIA’s Lumenex Engine came along, playing The Elder Scrolls IV: Oblivion on a previous generation NVIDIA card forced you to choose between inferior “Bloom” lighting and antialiasing—or HDR lighting and a game that looked like someone took a hacksaw to it. The Lumenex Engine solves that problem with 32-bit, floating-point scalar precision for each color component. This translates into an incredible 128-bits of vector-precision HDR rendering power that is unmatched by many renderers used in film! It also allows 8800-series GeForce cards to run HDR lighting and antialiasing at the same time—a first for any NVIDIA card.

 

The EVGA e-GeForce 8800 GTX is also great news for gamers with 24-30” widescreen LCDs who have struggled with barely-playable frame rates at resolutions of 1920x1200 and 2560x1600—and have always had to compromise visual quality as a result.

 

XHD Benchmarks—Time to Play!

 

To see if all the hype about the GeForce 8800 GTX and XHD gaming is true, I dropped the EVGA e-GeForce 8800 GTX into a rig configured as follows:

 

● Intel Core 2 Extreme 6800 Processor (2.93 GHz, Stepping 6, Revision B2) w/retail CPU cooler.

● Intel D975DX2 “Bad Axe 2” Motherboard (BIOS 2395 12/20/06)

● 2 GB Corsair CM2X1024-6400C4 RAM (5-5-5-18 2T)

● Samsung 244T 24” LCD Display (black)

● Creative Labs SoundBlaster X-Fi “Fatal1ty” Sound Card

● (2) Western Digital WDC WD740GD-32FLA0 74 GB 10,000 RPM Raptor SATA Hard Drives (RAID 0 on Intel 82801GR/GH SATA RAID Controller)

● (1) Western Digital WDC WD3200KS-00PFB0 300 GB 7,200 RPM Caviar SATA Hard Drive on Intel 82801GR/GH SATA RAID Controller

● NEC 1.44 MB 3.5” Floppy Drive (black)

● LITE-ON DVDRW SOHW-1673S DVD Burner (black)

● Cooler Master NV-830 Stacker 830 NVIDIA Edition case w/2 additional Cooler Master TLF-S12-EG (Green) 120 x 25mm Neon LED Case Fans (42.734 CFM / 1220 R.P.M / 22 dBA) mounted in the side fan tray to provide additional cooling for the video card

● Thermaltake W0117RU Tough Power 750W Power Supply

Windows XP Professional SP-2

● DirectX 9.0c & latest Microsoft Critical Updates

 

 

 

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All trademarks used are properties of their respective owners.

Copyright © 2003-2008 by Barry Little. All Rights Reserved.

 

 

 
 
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Video Cards

 

AMD Radeon

4870 Series

4850 Series

3870 Series

3850 Series

 

 

NVIDIA GeForce

GTX 280

GTX 260

9800 Series

9600 Series

8800 Series

8600 Series

8500 Series

7900 Series

 
LCD Monitors

 

Acer

 ASUS

Dell

Hanns-G

HP

NEC

Planar

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ViewSonic

 
Motherboards

 

Cross Fire

X48 Chipset

P45 Chipset

X38 Chipset

P35 Chipset

975x Chipset

P965 Chipset

 

SLI

790i SLI

780i SLI

750i SLI

680i SLI

650i SLI

590 SLI

 

Processors

 

AMD Phenom

Intel Quad Core

Intel Dual Core

Intel Core 2 Extreme

 
Storage

 

CD & DVD Burners

DVD Drives

Hard Drives

 
Cases

 

Aerocool

Antec

Aspire

ASUS

Chieftec

Cooler Master

Kingwin

Lian Li

Logisys

MGE

NZXT

Raidmax

Silverstone

Sunbeam

Thermaltake

 
Power Supplies

 

Antec

Cooler Master

Corsair

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OCZ

PC Power & Cooling

Silverstone

Thermaltake

Ultra

 
RAM

 

DDR2 (8000)

DDR2 (6400)