Microsoft’s Xbox 360 is the video
game industry’s most prolific (and controversial)
console. While it has some of the best game
titles—particularly racing games—the selection of
racing wheels is rather narrow compared to the PC
gaming market. While Microsoft’s own Wireless Racing
Wheel represents the “flagship” for the 360, a
recent safety recall of the wheel has given yet
another quality-control black eye to Microsoft’s
embattled console. But there is one
high-quality and reliable alternative that actually
costs less than Microsoft’s wheel—the
Logitech DriveFX Axial Feedback
Wheel for Xbox 360.
About Logitech
Founded in 1981, Logitech designs,
manufactures and markets personal peripherals that
enable people to effectively work, play and
communicate in the digital world. The company's
products combine essential core technologies,
continuing innovation, award-winning industrial
design and excellent price performance…
…Logitech continues to broaden its
product offering and its presence in the retail
sector. This is fueled by a trend among consumers to
enhance their basic PC systems with more fully
featured personal peripherals that add functionality
and cordless freedom to their desktops.
They are also purchasing
supplementary devices designed for new applications
and specific purposes such as gaming, multimedia, or
audio and visual communication over the Internet.
Further, Logitech’s retail business includes
personal peripherals for platforms beyond the PC,
such as gaming consoles, portable music players,
mobile phones and home-entertainment systems.
Logitech International is a Swiss
public company traded on the SWX Swiss Exchange (LOGN)
and in the U.S. on the Nasdaq National Market System
(LOGI).
Overview
Introduced back in 2006 (and before
the release of Microsoft's Wireless Gaming Wheel and
Forza Motorsport 2), Logitech released the
DriveFX Axial Feedback Wheel around
the same core principals as their racing wheels for
other platforms—“The Three C’s”—Confidence,
Control and Comfort:
Confidence
Axial Feedback Technology:
Get behind the wheel and let the authentic road feel
guide your way.
Standard Xbox 360®
Buttons: Jump right in without learning anything new
Control
Adjustable-Sensitivity
Steering: Put customizable control in your grasp.
Gas and Brake Pedals: Get instant
response with true-to-life pedals.
Wheel-Mounted Paddle Shifters: Shift
through the gears lightning fast with F-1 style
paddle.
Comfort
Injection Molded Wheel: Keep your
hands comfortable with this seamless 10-inch wheel.
Soft Rubber Grips: High grade
non-slip grips provide unparalleled comfort during
intense racing.
The Box
Logitech’s famous
hi-tech gradient green and black packaging is widely
recognized by gamers and enthusiasts everywhere. On
any store shelf crowded with gaming peripherals, the
DriveFX would be hard for the average buyer
to miss even if they’ve never heard of the company.
The cube-shaped box isn’t much bigger than the
10-inch diameter of the wheel itself. But
simple and efficient packaging has always been a
Logitech hallmark. Steering clear (no pun intended)
of the more excessive packaging of their
competitors, the savings are passed on to you.
The
DriveFX comes in Logitech's signature
green and black multilingual motif.
The side
of the box shows the wheel's main features.
On the
back we learn more about Logitech's Axial
Feedback Technology that promises
a more realistic and enjoyable driving
experience with our Xbox 360 racing
games—which we'll soon put to the test.
There
should be no doubt which platform
Logitech's DriveFX wheel supports.
The
Logitech DriveFX is an official Licensed
for Xbox 360 product—meaning it should work
with both older and newer 360 racing titles.
The heart of Logitech's Axial Feedback
technology is powered by Immersion.
Unlike
Microsoft's Wireless Racing Wheel, opening
and unpacking the Logitech DriveFX is
a quick and simple affair.
Now that
we've got everything unpacked, let's take a
closer look at what we've got.
First and
foremost, there's the Logitech DriveFX
Axial Feedback Wheel.
This
piece of protective film on the hub really
wasn't necessary since the wheel was sealed
up in a plastic bag. But Logitech always
goes the extra mile in protecting their
products.
Not a
scratch anywhere.
A photo of the
DriveFX wheel and pedals dominates the front of
the box, with Logitech’s logo in the upper right
corner. “For Xbox 360” in English and French in the
upper left is part of a larger label that extends
over the top of the box which displays multiple
views of the DriveFX wheel, assembly, and a
head-on shot of the wheel. Letting the pictures do
the talking, Logitech Drive FX is just below
the main photo in smaller letters followed by “Axial
Feedback Wheel” and “Solid Racing Performance” in
English and French. A smaller Axial Feedback tag is
preceded by one from
Immersion—the
real driving force—(no pun intended again)—behind
Logitech’s line of force-feedback wheels for the PC
and consoles, followed by the ubiquitous “Licensed
for Xbox 360” logo for all products that pass muster
for the console.
On the sides of the
box, we find another photo—a side shot—of the
DriveFX with its main features outlined in
English, French and Spanish, with smaller picture of
the wheel’s headset port. The back of the box shows
the DriveFX against a stark white background,
with a multilingual blurb on the advantages of the
wheel’s Axial Feedback technology. Overall, the box
gives you a pretty good indication of the
Logitech DriveFX’s features and capabilities.
Compared to the more
secure and protective inserts used inside the boxes
for the
Logitech MOMO Racing Force
and
Driving Force Pro,
Logitech seems to have taken a step backward with
the DriveFX. The wheel assembly is wrapped
inside a thick, plastic back with the AC adapter sitting
in its box on top of it. Beneath the wheel
lies a cardboard separator with the pedal
assembly and documentation underneath. On a more positive
note, the Logitech DriveFX arrived from
Amazon.com in perfect health, and can be unpacked a
lot faster and easier than Microsoft’s Wireless
Racing Wheel—which was as much fun to open as the
Hellraiser Puzzle Box.
By the time I finally got my Microsoft’s wheel
unpacked, I half-expected the room to go dark with
creepy mist and lights seeping through the floor,
and
Pinhead
himself paying me a visit…
The DriveFX Wheel
Other console racing
wheels may be less expensive, or have a flashier
design with race-car-inspired features that turn out
to be no more than cheap, poorly implemented
gimmicks. Some are designed as wheel-based console
gamepads and controllers with driving performance
tossed in as an afterthought. But few of them can match the
true race-car inspired design and overall quality of
Logitech wheels—and the DriveFX is no
exception.
The
DriveFX has the same "strictly business"
race-car inspired look as other wheels in
Logitech's product line.
Unlike
its Playstation counterpart the
Driving Force Pro , the DriveFX
does not have a wheel-mounted stick-style
gear shift or 900° rotation support.
On the
left spoke, we have the LB and
D-Pad buttons. See that little black
button on the lower-right? That one controls
the DriveFX's sensitivity settings.
The
Back and Start buttons share the
wheel's bottom spoke with the Controller
Assignment button.
Finally,
the RB button shares the spotlight
with the famous X, Y, B and A
buttons on the right-hand spoke of the
DriveFX.
A topside
view of the wheel.
...and a
view from the bottom.
The cable
is long enough to reach your Xbox almost
anywhere.
On the
opposite end of this connector (which comes
apart)...
...is the
Extension Cable that connects to any
of your 360's USB ports.
The Logitech
DriveFX begins its life as a single piece
of molded plastic created with a gas-assisted
injection molding process, as opposed to
competitor’s wheels constructed of multiple pieces
with seams and joints. Logitech then wraps the wheel
in heavy leather-grained vinyl with two thick,
textured rubber grips on each side. The result is a
wheel that is both durable and comfortable even when
your palms begin to sweat during the most grueling
racing sessions.
As you would expect,
the DriveFX has the usual Xbox 360 support
buttons for menu navigation, game setup and specific
game functions. All are logically laid out within
reach on each of the wheel’s spokes. The LB
(Left Button) and Directional D-Pad buttons
are on the left spoke (we’ll talk about what that
little “mystery button” to the left of the wheel’s
hub does later), with the RB (Right Button)
and the blue, yellow, red and green X, Y,
B, A buttons, on the right spoke. Paddle
Shifters are located behind the left and right
spokes. The Back, Start and Controller
Assignment buttons are on the third and lower
spoke. The all-black finish of the wheel accented by
silver Allen-head nuts and a brushed aluminum
Logitech logo on the hub, gives the DriveFX a
more professional appearance than other less
expensive wheels.
Your Xbox
Headset plug in on the back of the wheel
here.
Logitech
utilizes their dual-clamping system to
secure the DriveFX to tables or
racing seats like the
Playseat and
VRC.
One of
the Clamp-tightening Knobs.
A closer
look at the clamps. These do a much better
job of securing the wheel than the single
clamp found on other wheels.
Paddle
Shifters are located on the back of the
left and right spokes.
Here we
have the DB-9 female connector for the
DriveFX's gas and brake pedals, and the jack
for the power cord.
Let's
check out the other half of the kit—the
Gas and Brake Pedals.
Made of
hi-impact plastic, both the pedals and base
are a bit smaller than the ones on the
Driving Force Pro and the
Logitech MOMO Force Racing Wheel. That
little "button" behind the gas pedal is a
stop to prevent you from over-extending the
pedal and possibly breaking its spring.
The cable
and connector that goes to the base of the
wheel.
Here's
the bottom of the pedal base. As you can see
here, it lacks the Carpet Gripping System
found on the DrivingForce Pro and
MOMO
Force wheels.
The base of the
DriveFX is roughly the same size as its
Playstation cousin—certainly more compact than that
of the Microsoft Wireless Racing Wheel for the Xbox
360. At the top, just behind the wheel, is the port
to plug in your 360 headset. The DriveFX is
designed to clamp to a table (provided it is no
thicker than 3 inches), or the mounting plate of
racing simulator seats like the
VRC or
Playseat,
using a pair of “C” clamps with adjustment knobs.
Connectors for the pedals and power cord are on the
right rear side. Logitech’s DriveFX Axial
Feedback Wheel for Xbox 360 is not a wireless
wheel, but connects to the 360 via a USB cable.
The Gas and Brake
Pedals are made of high impact plastic,
patterned after ones found in race cars. The
compact, weighted base is smaller than the ones
found on Logitech’s other wheels. As a result, the
pedals are closer together than they would be if the
base were larger. Although the base has rubber
anti-skid pads, it lacks the retractable Carpet
Grip System of Logitech’s PC and PS2 wheels. A
stop is located behind the gas pedal. Although it
doesn’t look like much, it does prevent you from
over-extending the pedal and possibly damaging it
during spirited driving sessions.
Installation and
Playtesting
All that’s needed is
to connect the DriveFX’s pedals to the wheel;
the power adapter to an outlet and the USB cable to
your Xbox 360, and turn on the console. The power
LED at the top of the Wheel’s hub will light-up, and
the Logitech DriveFX will automatically
assign itself the first available controller
quadrant on the 360.
The AC
adapter for powering the Logitech DriveFX.
From left
to right: Registration Card, Installation
Guide and
Ergonomics/Troubleshooting/Warranty Guide.
Xbox 360
or PC, I've sworn off table-tops a long time
ago when it comes to racing games. And with
recent revelations about Microsoft's
Wireless Racing Wheel, I'm not too keen on
using my lap, either. I'll be
connecting the
DriveFX to my Playseat.
What
we'll need: Velcro, Coffee Filters
(for lint-free cleaning), some 91%
Isopropyl Alcohol, and a pair of scissors.
First,
I'll remove any old Velcro, then clean the
steering wheel and pedal bases on the Playseat
with the alcohol. Next, I'll clean the DriveFX
Pedal Base where I want to stick the
Velcro strips.
Now I'll cut the Velcro strips. I used the can of
compressed air you see in the background for
blowing away dust that might get trapped
between the mounting surface and the
adhesive of the Velcro.
Stick the
two strips together.
In this
shot, I've peeled the protective backing off
one side and applied my Velcro strips to the
pedal base. Not having Logitech's
retractable carpet grips actually works to
my advantage here. I'll peel of the last of
the protective backing...
...and
stick the pedals to the pedal base on the
Playseat.
Pedals
installed!
The hardest part of
setting up the
DriveFXis deciding where and
how you want to set it up. Both the power and USB
cords are long enough to reach your 360 console
almost anywhere. Clamping the wheel to a table is
obviously the easiest way. You’ll have to get a
little “creative” if you’d rather use the wheel on
your lap. A sturdy board from your local hardware
store (or one you might have lying around the garage
or basement if it’s the right size or can be made so
with a saw), should do the trick.