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Samsung SyncMaster 226BW LCD Display - Page 3 of 3

 

 

Setup and Gaming with the SyncMaster 226BW

 

I used the following hardware and games to test the SAMSUNG SyncMaster 226BW:

 

● AMD Athlon 64 FX-62 Processor

● ASUS CROSSHAIR nForce 590 Motherboard

● 2GB Corsair XMS2 CM2X1024-6400C4 DDR2 RAM

● EVGA GeForce 8800 GTS Video Card (640MB RAM)

● Creative Sound Blaster X-Fi XtremeMusic Sound Card

● (2) Western Digital 150GB 10,0000 RPM Raptor SATA Hard Drives (RAID 0)

● Windows Vista Ultimate Edition (32-bit) & latest MS Critical Updates

● ForceWare v158.22 Video Drivers (WHQL)

● Intel Core 2 Extreme 6800 Processor

● Intel D975BX2 “Bad Axe 2” Motherboard

● 2 GB Corsair CM2X1024-6400C4 RAM

● EVGA GeForce 8800 GTX Video Card

● Creative Labs Sound Blaster X-Fi “Fatal1ty” Sound Card

● (2) Western Digital 300 GB 7,200 RPM Caviar SATA Hard Drives (RAID 0)

 ● Windows XP Professional SP-2/DirectX 9.0c & latest MS Critical Updates

 ● ForceWare v160.04 Video Drivers (Beta)

● Microsoft Xbox 360 Premium w/latest Dashboard & other updates from MS.

Halo 2 for Windows Vista

Click to Enlarge

Elder Scrolls IV: Oblivion

Click to Enlarge

Forza Motorsport 2

Click to Enlarge

Halo 2 for Windows Vista

Click to Enlarge

S.T.A.L.K.E.R.

Click to Enlarge

Project Gotham Racing 3

Click to Enlarge

 

The latest monitor drivers for the 226BW on SAMSUNG's site are the same as the ones on the CD that was included with the display for both Vista and XP, as was Natural Color Pro. Newer versions of MagicTune for Vista (v2.0.12) and XP (v1.0.56) were available, so I downloaded and installed them. The PCs were connected to the 226BW via the digital DVI port, while the Xbox 360 was connected via the analog DB-15 port using an Xbox 360 VGA cable.

 

Halo 2 for Windows Vista, The Elder Scrolls IV: Oblivion, and S.T.A.L.K.E.R. were played at the display's native 1680 x 1050 resolution with vsync enabled. Turning off vsync may be great for benchmarking or when the game you're playing is either starving for every last frame-per-second it can get—or frame rates matters more to you than visual quality. But for some folks (and I'm one of those folks), all the texture tearing with vsync off is not only annoying, but rough on the old peepers. Forza Motorsport 2 and Project Gotham Racing 3 were played at 1280 x 768. All of the PC games were played with 4x antialiasing and 16x anisotropic filtering enabled and all the visual effects cranked as high as they would go. One thing I was particularly interested in seeing, was how having RTA enabled and disabled would affect gameplay. I also wanted to see how much of a visual improvement Dynamic Contrast would have.

 

It took less than ten minutes to get the base attached to the stand, and all the cables hooked up. Brightness, color saturation and contrast were very good. Text was sharp and clear from the center all the way out to the edges of the screen, and there were no dead or stuck pixels (SAMSUNG is one of the few LCD manufacturers with a “Zero-Dead-Pixel” policy). However, on boot-up, at the Windows loading screens, and when running screen savers with predominantly dark backgrounds, there was backlight bleeding around the edges of the display. It wasn't as severe as I have seen on other inexpensive LCDs, but it was noticeable—even more so in a darkened room. Fortunately, when playing in dark or nighttime levels, it's only noticeable if you are sitting closer than normal to the screen, and squinting.

 

Right off the bat, I had problems with MagicTune intermittently failing to load because the Vista Sidebar was also loading on startup. Screen capture utilities like FRAPS and SnagIt also gives MagicTune fits, whether under Vista or XP. Your best bet is to configure utilities like these not to load when Windows starts, then launch them after MagicTune has loaded. Keep in mind that if you close MagicTune after loading the offending program and try to open MagicTune again, it will fail—even if you close the other program and then try to launch MagicTune again. You'll need to reboot to get MagicTune squared away.

 

In spite of good blacks and colors, the grays and whites had a noticeable bluish tint. Running MagicTune’s calibration routine confirmed this. The out-of-the-box color tone setting was Custom. Normal didn’t offer much of an improvement. Warm made the whites and grays too yellow. Cool just made the blue problem worse. After spending a half hour with MagicTune correcting the problem but still not satisfied with the results, and another 30-45 minutes playing around with Natural Color Pro, I finally came up with a monitor profile that gave me the more neutral grays and cleaner whites that I was looking for, which still had a slight twinge of blue, but not as much as the display’s out-of-the-box settings.

 

It’s game time!

 

I played through several levels of Halo 2 for Windows Vista, S.T.A.L.K.E.R. and Oblivion. Then a complete circuit of Project Gotham Racing 3 (two for Project Gotham—one daytime race, one nighttime) and Forza Motorsport 2. I saved replays of the races in both to review afterwards. In the first gaming session, I played with Dynamic Contrast on, and then with it off. For the second session, I played with RTA enabled, then disabled.

 

When I first saw “3000:1 Dynamic Contrast,” my initial reaction was “marketing gimmick.” After experiencing it for myself, that's still pretty much my feeling about it. While it did improve the colors on Halo 2 for Vista and made them look “snappier,” Dynamic Contrast was a bit too heavy-handed with Oblivion, S.T.A.L.K.E.R., Project Gotham Racing 3 and Forza Motorsport 2, over-saturating the colors to distraction. I can see how SAMSUNG's Dynamic Contrast would benefit big-screen LCD televisions. But with a number of computer LCD displays with non-dynamic contrast ratios of 1000:1 providing outstanding image quality, you've got to ask yourself: is there really a point in having a 3000:1 contrast ratio—dynamic or otherwise—particularly on a 1680 x 1050 PC display?

 

Disabling RTA had no discernible effect on any of the PC games, whether playing on dark and nighttime, or well-lit and daytime levels. Interestingly enough, I did detect faint ghosting and a slight shimmering halo effect while reviewing the Project Gotham and Forza 2 replays on the Xbox 360—particularly during the nighttime races in Project Gotham. Turning RTA on again (which is the factory default), eliminated it.

 

Overall, my gaming experience on the SAMSUNG SyncMaster 226BW was more than satisfactory.

 

 

Final Impressions and Conclusion

 

The SAMSUNG SyncMaster 226BW could really use an adjustable-height stand—even if it's just a simple telescopic mechanism that allows you to raise the panel up to an additional 6 inches. Although it's not common for displays this size and in this price range, it would have really been great if SAMSUNG had integrated a four-port USB hub into the 226BW (you can keep the cheesy, so-called stereo built-in speakers, though).

 

In spite of the slick, new interface, MagicTune appears to be just as ill-mannered playing with other background programs as it was when I reviewed the SyncMaster 244T last year—which kind of defeats the purpose of it being an easier-to-use alternative to the OSD. Although maneuvering through the OSD's menus isn't difficult, if you find the 226BW's image presets useful and frequently switch between them depending on what you're doing on your PC—it can be tedious. An alternative to a software-based (and potentially temperamental) solution that SAMSUNG should consider, is a small remote that would allow you to activate the OSD, scroll through and select options, or change settings with the same ease as the OSD on a television set. It would also be incredibly cool!

 

If you haven't heard about the controversy around the SyncMaster 226BW's “S” “A” and “C” panels, just do a Google on it. It turns out that the 226BW is being shipped with at least three different types of LCD panels, which can be determined by the single letter code on the serial number label. Units with an “S” code have genuine SAMSUNG manufactured panels. Units with “A” and “C” codes have panels manufactured by SAMSUNG’s outsourced partners, and the quality of these units has ranged from good to (mostly) terrible. Whether good or bad, it's probably safe to say that none of them will have the same outstanding quality as a SAMSUNG-manufactured panel. As you've probably guessed by now, the 226BW displays with SAMSUNG's "S" panel, are the most difficult ones to find. I don't know whether “The Great SAMSUNG 226BW Panel Fiasco” is cost-related or a supply-and-demand issue, but it is a self-inflicted black eye that SAMSUNG could and should have avoided. The one good thing to come out of this is that more people will start using the calibration software that comes with the display to check it more thoroughly. Although it's safe to assume that the line between unreasonable nit-picking and taking issue with what is clearly a manufacturing defect will frequently be crossed, if the end result are better products and happier customers, so be it.

 

If your local store is good enough to open a few boxes for you, and you luck-out and get one of the highly-coveted and rare “S” panel SyncMaster 226BW LCDs—congratulations and more-power-to-you. But unless the panel you get shows some serious image quality issues or is otherwise defective—in which case you definitely should return it for replacement or a refund—I personally wouldn't worry too much about it. The particular “C” panel I got wasn't anywhere near as bad as I initially expected. As always, whether you buy from a store or online, make sure they have a hassle-free exchange/returns policy.

 

With a street price under $350-$360, not counting rebates that can bring the display down to $300 or less, a widescreen native resolution that doesn't require a $600+ video card to get the most out of the latest and upcoming games, and a three-year warranty, it's not unusual to find the SAMSUNG SyncMaster 226BW LCD Display out of stock at a lot of retail and online dealers. Which seems to speak volumes about its true appeal and value more than any of its shortcomings.

 

 

Final Score:

 

 

Summary:

Highs: Clear, sharp images with good contrast, brightness and color saturation, no dead pixels, fast response times with zero ghosting and a “sweet-spot” resolution of 1680x1050 that doesn’t require top-of-the-line video cards to get the most out of, makes the SAMSUNG SyncMaster 226BW ideal for gamers on a budget looking for a reasonably priced widescreen LCD display. Light weight and sleek design with piano-black finish and silver trim makes the 226BW look good on your desk or at a LAN party. Vista Premium Certified for playback of protected Blu-ray and HD DVD content. Improved MagicTune interface. Quality construction, finish and three-year limited warranty.

Lows: Getting a genuine SAMSUNG panel, rather than one from SAMSUNG’s outsource partners may be slightly more difficult than hitting the lottery. "Your actual mileage may vary" with the visual quality of 226BW displays with non-SAMSUNG panels. No height adjustment for stand. No built-in USB 2.0 hub and ports. HDMI converter for watching Blu-ray and HD DVD content not included. “3000:1 Dynamic Contrast Ratio” is more of a marketing gimmick than a useful feature. Some color impurities and minor (but noticeable) backlight bleeding around the edges of display. MagicTune still won't play nice with a number of utilities that load into memory and run from the Windows System Tray.

 

SAMSUNG SyncMaster 226BW LCD Display

 

Manufactured by: SAMSUNG (www.samsung.com)

 

Model Number: 226BW (Model Code LS22MEWSFV/XAA)

 

Specifications:

 

Screen Size: 22" Wide

Resolution: 1680 x 1050

Brightness: 300 cd/m2

Contrast Ratio: DC 3000:1 (700:1)

Response Time: 2ms (GTG)

Viewing Angle (Horizontal/Vertical): 160˚/160˚

Sync. Signal: Separate H/V, Composite, SOG

Video Signal: Analog RGB, DVI

Connector: 15pin D-sub, DVI-D

Power Consumption: 55W

Plug & Play: DDC 2B

Multimedia Speakers: No

Special Features: DVI (HDCP), MagicBright3, High Glossy Black

Dimension (w/stand WxHxD): 20.3" x 16.6" x8.6"

Stand Type: Swivel, Tilt

Shipment Dimension: 23.9" x 6.2" x 19.2"

Product Weight: 10.8 lbs.

Shipping Weight: 16.3 lbs.

Warranty: 3 Year Limited

 

 

 
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