Few military conflicts have captured
and secured a sizable and influential place in the
gaming industry as WWII. Medal of Honor Allied
Assault from gaming juggernaut EA (Electronic
Arts) was the first to capitalize on “The Good
War” for the PC (with the help of movies like Saving
Private Ryan). Now EA is back with another
installment—Medal of Honor Airborne. Is this
the best Medal of Honor yet? Let’s find out.
Medal of Honor Airborne
is the third game of the series for the Windows/PC
platform. Medal of Honor Allied Assault was the one
that started it all, followed by
Medal of Honor Pacific Assault—four,
if you count the less-than-spectacular
Medal of Honor Allied Assault:
Breakthrough expansion
pack (additional titles were released for consoles).
Each Medal of Honor game places the player in the
role of a fictional character participating in
actual operations that occurred during WWII.
Airborne is no exception. In this Medal of Honor
installment, you step into the combat boots of
Private Boyd Travers of the Army’s legendary
82nd Airborne Division.
The game starts with a training
session in Kairouan, North Africa in 1943, where you
learn the finer points of jumping out of
airplane—and surviving. Perform three consecutive
jumps while listening to the sage advice of the Jump
Master, and you earn either your silver or gold
Paratrooper Wings based on how well you did. In
Medal of Honor Airborne, jumping into a drop
zone is not a scripted event—you’re in full
control of where—and how—you land. While in the air,
you steer your chute with the movement keys and
flare it with the <Spacebar>.
There are three types of landings.
You perform a Flared landing if you flare
your chute within a safe distance from the ground.
Land at a shallow angle with the forward key, and
you’ll perform what is known as a Greased
landing where you hit the ground running—which can
be useful if you find yourself landing near a
concentration of enemies and need to haul ass to
cover (plus a running target is harder to
hit). Fail to flare your chute in time or
miscalculate your landing trajectory, and you’ll do
a Botched landing. You’ll get up from your
hands and knees and stumble around a bit before
getting yourself together and arming
yourself—obviously not the best kind of landing to
do if you happen to drop into the middle of a
firefight or near the bad guys.
Undoubtedly, there will probably be
more than one occasion in Medal of Honor Airborne
where you’ll miss the drop zone and land where you
don’t necessarily want to—like in plain-sight of a
Nazi patrol, or what you thought was an empty
bell tower occupied by an enemy sniper. If you time
it just right and perform a melee attack while
you’re still in your parachute, you can take an
enemy out with kick. Tricky and dangerous—but
effective.
Every mission has multiple Drop
Zones with Green Signal Smoke popped
which indicates the safest landing area (plus crates
of health kits and ammo). For the most part, the
closer you land to them, the less likely you’ll have
to spring into combat as soon as your feet touch the
ground. As in most combat situations, the safest
approach isn’t always necessarily the best one.
There are Skill Drops—key landing locations
near the DZ and sometimes, right in the middle of
enemy occupied territory that not only can earn you
additional points in your stats, but can give you a
tactical advantage. It’s easier and more effective
fighting from higher ground—or a rooftop. Marked by
an unfolded parachute, some are easy to spot from
the air, while others aren’t, and can only be
discovered through a bit of exploring during a
mission.
“But that means I’ll have to jump
from the plane again to take advantage of this,” you
say. That’s correct. I’ll explain why you’ll also
probably get the chance to do so during a mission a
little later on, so keep reading…
The Stats & Medal screen back
at the Main Menu and between missions is where you
can check how you’re performing—number of kills,
accuracy with a weapon, etc. Based on a one to five
star system and meeting certain criteria, you can
earn medals from the Soldier’s Medal to the
Distinguished Service Cross, which can only be
achieved by earning at least a three-star rating on
all the missions at the highest difficulty level.
Interestingly enough, the Congressional Medal of Honor
which is the nation’s highest military award is
mentioned in the Medal of Honor Airborne
manual, but absent from the game. There are also
three levels of Marksman medals you can earn
with each Allied and Axis weapon in the game. Once
you’ve graduated jump school, you’ll be taken to
your first briefing and your first mission.
Medal of Honor Airborne’s
HUD (Heads-up Display) has been streamlined and
improved over previous Medal of Honor games.
Crosshairs are dynamic and change accordingly
based on the currently selected weapon and level of
accuracy. Damage and Grenade Indicators
let you know from what direction enemy fire is
coming from and where enemy grenades have landed
relative to your position—needless to say, it can be
extremely hazardous to your health if you don’t pay
attention to either. A larger, easier-to-read
Compass marks the location of friendlies,
enemies and the waypoint to current objectives.
Since you’ll have multiple objectives during a
mission, the arrows that mark each one might be a
bit confusing at first. Just pick one and move in
its direction—as you get closer to that objective,
the waypoint arrow for it will turn into a larger
star icon. Stance, Health, Current
Weapon/Grenade and Ammo indicators are a
bit larger and easier to keep track of without
taking up too much of the screen or being a
distraction.
The usual staple of American and
German WWII side arms, rifles, machine guns,
grenades and anti-tank weapons that have been in
every Medal of Honor game since the first
installment, are back in Airborne, with the
addition of a new tank-busting grenade called the
Gammon. Also new to this current chapter of
Medal of Honor are weapon upgrades that are
unlocked and performed in the field when you score
enough perfect kills against enemies. All allied and
enemy weapons except fixed machine gun emplacements
can be upgraded. Upgrades are unlocked in multiple
stages, adding additional functionality such as
improved accuracy, increased ammo capacity and
damage, reduced recoil and reload times.
Whenever you receive an upgrade, the
world around you slows down Matrix-style, and
blurs for a short period of time as you perform the
upgrade and continue whatever it was you were
doing—even in the middle of combat. Fortunately, you
are temporarily invulnerable to enemy attacks while
this is going on. The sequence does look “cool,”
though some undoubtedly will find it distracting.
Some weapon upgrades take effect immediately when
installed. Others must be toggled with the
<Alt-Fire> key—like the Grenade Launcher
for the M1-Garand.
Combat movement is as good as it gets
for a PC shooter, with an additional perk. In
Airborne, you can now aim down the iron sights
and through the scopes of your weapons above
as well as around obstacles, and fire. You can also
aim down the sights and fire while walking slowly.
Though you are obviously more vulnerable this way,
your shots will be more accurate and have a better
chance of putting down enemies more quickly, particularly when
fighting in tight quarters.
With previous Medal of Honor games,
you proceeded in a linear fashion from one objective
to the next. In Medal of Honor Airborne, not
only do you have the ability to control where you
land after your jump, you now have the ability to
decide in which order you’ll tackle a mission’s
multiple objectives, and which approach to take to
those objectives—a welcome first that makes
Airborne more enjoyable. Naturally, the game
won’t advance you to the next major operation until
all objectives in the current one have been
successfully completed.
Medal of Honor Airborne
uses a checkpoint save-game system. You can
perform manual saves, but only of your last
completed checkpoint. The interesting—and often
frustrating part of Airborne’s checkpoint
system, is where and how you restart a level if you
die. For the most part, you end up parachuting into
your original drop zone again—which means having to
make your way back to the last place where you were
killed. While not exactly a picnic (especially if
you get killed a lot), this wouldn’t be so bad if
the enemies in the areas you’ve previously cleaned
out were not automatically respawned to fight your
way through again—and again. Typical console
stuff…
If there’s a silver lining to this,
it’s those skill drops I mentioned earlier. No doubt
you’ve found more than a few of them during a
mission and have memorized their location. Now that
you’ve been killed (hopefully not too many times to
make you want to toss the game aside), you can try
to hit them as you are redeployed from your plane.
Medal of Honor Airborne
borrows a page from Call of Duty 2 when it
comes to player health. Depending on the difficulty
level selected, some of your health slowly
regenerates—up to a point—when you’re injured,
provided you find cover and disengage from combat.
When you start taking a lot of hits, hear yourself
gasping for breath and your heart beating, and the
screen turns red, it’s time to find some cover or
Med Kits ASAP. Though certainly not the most
“realistic” it does allow you to focus more on the
action and trying to stay out of harm’s way by using
cover, as opposed to scrambling for health packs
every time you get a scratch or a flesh wound.
Some shooters either have you
running around like the proverbial rat in a maze,
trying to figure out where to go and what to do
next. Or throw brightly lit directional arrows and
pointers that make you feel like you’re in Vegas
more than the battlefield. Medal of Honor
Airborne’s simple and effective compass with its
objective waypoints makes it fairly easy to find
your way around even during the most chaotic
firefight without distracting you with giant,
glowing and spinning pinball machine arrows. There
are always other squads operating in the mission
area assigned to the numerous objectives. If you do
lose your way, you can link up with and follow them.
You’ll also be advised of any mission updates and
new objectives via an allied radio broadcast.
After each mission briefing you’re
taken to a screen where you can either accept your
default weapons load out or change it. As it has
always been in all Medal of Honor games and as a nod
towards realism, you can only carry two primary
weapons and a pistol, plus five grenades. Some
weapons will not be available to you until you have
advanced through the game. You can also switch to a
different type of weapon (and collect ammo) during a
mission by taking it from a fallen comrade—or enemy.
Some weapons can be found in “secret
locations.” However, Medal of Honor games have
always been about survival—yours, mostly—and
not wandering off by to get bushwhacked by a group
of enemies who are most likely to spawn in on top of
you while you’re out engaging in a console-inspired
treasure hunt for secret weapon stashes. Though your
squad mates aren’t exactly the brightest bulbs on
the battlefield, whatever marginal amount of safety
they provide in numbers is certainly better than
none at all.
Loading screens in some games often
serve no purpose other than to give you something
besides a blank screen to stare at while you wait
for the level to load. Airborne makes
excellent use of the main loading screen for the
game’s levels, by providing you with a chart of each
type of enemy that not only rates their battle
experience and combat effectiveness on a scale of
one (the easiest at the beginning of
Airborne’s campaigns), to ten (the most
formidable and dangerous near the end of the game).
They are also shown in uniform so you can easily ID
them on sight. The primary and secondary weapons
they use are also listed, so you'll know what you're
up against when you encounter them. These screens provide valuable
battlefield intel for prioritizing threats, while
hopefully preventing new players from mistakenly
assuming that the same tactics that worked against
low-level Blackshirt and Heer infantry
will work against elite Waffen and
Fallschirmjager troopers.
One thing that hasn’t changed over
all the previous Medal of Honor games is the amount
of grief the enemy AI can give you, regardless of
difficulty setting and whether they are regular or
elite enemies. This actually has less to do with
their skill—though the AI enemies in Airborne
have been improved over the previous games—they now
use cover and flank more effectively and even fire
blindly from cover when pinned—than the sheer number
of foes that are thrown at you at any given time.
And of course, the way they often spawn in on you
out of nowhere or the most unlikely places to score
a quick and cheap kill. Equally frustrating and
unchanged is the way they can spot and sometimes
shoot you through walls, or score a perfect kill at
a range with weapons that clearly aren’t capable of
it.
It always took a ridiculous amount of
ammo to kill enemies in Medal of Honor games with
weapons that have above-average stopping power—even
when shot at almost point-blank range. The situation
in Airborne has been improved. But not much.
Scoring a perfect head shot which can be
difficult—but not impossible—will reward you with an
instant kill and the sweet sound of a hollow-point
piercing a steel helmet (and a brief helmet and
bull’s-eye icon that flashes on your HUD), which I
found wickedly satisfying. If you think I’m being
sadistic (OK, maybe I am, a little), you’ll learn to
enjoy it while you can: head shots only work in the
game 75% of the time—which is some
improvement over the 50% of previous Medal of Honor
titles. If you’re new to Medal of Honor, you’ll
swear the Nazis have hides of Kevlar and noggins of
steel. If not, you’ll probably sigh and think “Here
we go again…”
If you’re health is high enough and
you’re fast enough, it’s sometimes more efficient to
rush an enemy and use the melee attack to bash his
face in with your rifle or pistol butt—which will be
substituted with a jaw-crushing left hook or a slash
to the throat with a bayonet with the appropriate
weapon selected. Keep in mind that Boyd Travers is
not Jet Li. Running up on a group of Nazis
with the intention of handing them an old-school
beat-down will usually result in getting yourself
shot or clubbed to death by their rifle
butts.
Squad AI in Medal of Honor Airborne hasn’t improved much over the earlier
games. They follow a set path to the objectives and
usually do a passable job of using cover, flanking
and engaging the enemy. Once in awhile they’ll even
score a kill with a grenade rather that have it
bounce back in their faces, killing themselves—and
you if you’re unlucky enough to be standing nearby.
Sometimes they pin enemies while you flank and take
them out. Or distract the enemy’s uncanny and
downright unnatural focus on you as if you were the
only living, breathing threat on the battlefield
(though you may as well be when you get right down
to it).
For the most part though they run
around yelling and throwing a lot of lead in the air
to see what sticks (or drops). Or they charge into
enemy fire and get themselves killed. Or mindlessly
position themselves and catch you in the crossfire
between them, and the Nazis. Or frequently run or
duck into your line of fire while you’re trying to
shoot an enemy, ultimately getting you killed in the process. In
short, it’s Medal of Honor “business as usual.” As
always you’re pretty much on your own when the
shooting starts.
Half-Life 2 and
Call of Duty this
is not. For what it’s worth, your fellow
paratroopers look a lot better and more realistic
than they have in any other Medal of Honor game,
thanks to EA’s implementation of the new Unreal Engine.
Medal of Honor Airborne’s
single player campaign is a short one. It will take
roughly 8 to 10 hours to complete the six missions
throughout the European theatre, from the Italian
village of Adanti, to the heart of Germany in
the industrial Ruhr district. Each mission
has its own set of objectives varying between
search-and destroy operations, rescuing a sniper
team, sabotaging munitions and tank factories,
securing towns and the infamous Utah Beach by
crippling enemy radar and communications. The final
mission pits you and your squad of paratroopers
against a monstrous anti-aircraft and artillery
fortification called “Der Flakturm” whose
defenses and defenders must be eliminated before
Army Corps Engineers can blow it up.
All of the cut scenes are rendered
in-game, with all the drama you’d come to expect
from a Medal of Honor title inspired by movies like
Saving Private Ryan and Band of
Brothers. Some of most memorable are the ones on the
plane before the jump. At the start of one mission,
one paratrooper refuses his ticket home after
getting injured by shrapnel from anti-aircraft fire,
and insists “I’m jumping with you guys!” At the
start of another mission, you end up being the only
one in the plane left to jump as it’s hammered by
AA-fire that punches though the plane as if it were
made of cardboard, slaughtering your squad. At the
start of another, the cockpit of your plane is
literally torn and blown away by AA fire. The look
of sheer horror on the face of a fellow
paratrooper
as he is violently sucked out the gapping maw of the plane
like a rag dolls in a tornado, was unforgettable. As
was helplessly watching one of your squad rushing to
save another wounded soldier lying in the path of an
oncoming Panzer tank—only to be gunned down,
pinning the soldier he was trying to save—both of
them being crushed to death by the tank. Not only do
you not only get a real sense of the comradery and
bond between these men, but just how frighteningly
dangerous being a paratrooper can be, if only
briefly through the cut scenes.
The only lull in action in Medal of Honor Airborne is the pre-mission briefings.
As soon as you jump from the plane and your boots
hit the ground, the firefights between you, your
squad and the Nazis are intense and relentless. If
any of your squadmates are killed, reinforcements
are automatically parachuted in—often,
unfortunately, right in the middle of a firefight
where they can easily be cut down by enemy fire.
Close-quarter house-to-house and building to
building combat is fast-paced and harrowing. EA
takes Medal of Honor visuals to the next level by
utilizing the next-generation
Unreal Engine 3. Day
or night, the level of detail from the
battle-hardened faces of your fellow troops, to the
particle effects of smoke, fire, and explosions to
the bombed out rubble and debris of small towns and
the rustic, industrial look of German supply and
logistic yards, there’s no denying that Medal of
Honor Airborne is absolutely the most realistic
and gorgeous-looking game of the entire franchise,
hands-down. Motion blur and camera shake used to simulate
running can be one of those things that detract
from, rather than add to the gaming experience if
not implemented properly. This feature is a first
for a Medal of Honor game and I’m pleased to report
that it looks pretty damn good.
Unfortunately, the price of using the
new Unreal engine is a lack of native antialiasing
support in Medal of Honor Airborne. In spite
of all the action in the game, the ugly stair-step
effect of the game world and everything in it is
still noticeable enough to spoil things for those of
us who are accustomed to jaggies-free gaming, even
at resolutions of 1920 x 1200 (it gets worse at
lower resolutions). If you have a NVIDIA GeForce
8000-series NVIDIA or AMD Radeon X1900/X2000-series
video card and the absolute latest drivers, your
results may vary in using the settings in the driver
control panel to force antialiasing in the game.
Many NVIDIA card users have gotten
better results by using the excellent
nHancer utility to force antialiasing and
anisotropic filtering. Although the game looks even
more spectacular without those annoying jaggies,
forcing antialiasing incurs a noticable performance
penalty even on higher-end cards. Since Medal of
Honor Airborne is not a DirectX 10 title,
there’s really no benefit of running it under
Windows Vista—unless you consider a 5-10% hit in
performance a benefit. Another issue is that
there is no support for SLI or Cross Fire video card
configurations.
In what is undoubtedly a bold move
for EA, they have avoided using the Havok physics
engine used by so many games and have turned to
AGEIA—the makers of the
PhysX Physics Accelerator Card—to
provide the software-based physics-handling chores
for Medal of Honor Airborne. While explosions
and flying debris and bodies look more convincing,
some of the flying body animations are bit too
exaggerated, particularly when they’re thrown back
from gunfire. A few shots in the chest from my .45
Colt sidearm sent one Nazi flying through a nearby
window as if he had been launched from a circus
cannon. Some visual anomalies also
occurred—bodies twisted at crazy angles and frozen
in mid-air. Or limbs stretched out like Reed
Richards of the Fantastic Four and getting stuck on
nearby walls.
The game comes on a single DVD disc.
Thankfully, it looks like 2007 is shaping up to be
the year where games shipped on multiple,
smaller-capacity CD-ROM discs are heading into
extinction. Installation takes 15 minutes or more,
depending on the speed of your DVD drive and other
factors.
Medal of Honor Airborne’s
multiplayer allows you to play either as a member of
the Allied Airborne or German Axis forces on EA’s
servers. If you want to jump right in and start
shooting, there’s Quick Match where you are
assigned to the first available game, regardless of
your personal preferences. Custom Matches
allow you to specify the map, game type and other
options that you prefer, then automatically tries to
find suitable players base on your criteria. If any
of your preferences can’t be met, you get matched
with players that come as close to your pre-selected
criteria as possible. If you don’t find that
arrangement satisfactory, then you can use Create
Match to customize the map of your choice, set
your criteria for time limits, friendly fire, game
type and so on; then wait for players to join and
play with and against you. Weapon upgrading from the
single-player campaign is available in Airborne’s
multiplayer.
There are two Team Deathmatch
modes. The regular deathmatch pits the Allied and
Axis teams against each other, and the team with the
highest score at the end of the time limit, wins.
Pretty standard-fare. The same applies to Team
Deathmatch Airborne—the only difference is where
you begin on the map. Allied forces start from the
airdrop, Axis forces on the ground. In Objective,
you choose either the Allied or Axis team to join,
then fight the opposing team to capture and hold
three flags strategically located on the map.
Whichever team successfully captures and hold the
flags, wins.
A PC game should really have a
user-selectable save game system where you can
save your progress through the game as frequently
(or infrequently) as you choose. In spite of all the
attention to detail lavished on the weapons, they
lose most of their impact because they sound weak
(with the exception of the M1903 Springfield
Sniper Rifle).
Sending the player back to the
beginning of the level where they must fight and
clear out dozens of enemies they’ve previously
eliminated just to get back to where they left off,
gets to be a real drag after awhile. Earning wings
for finding all five skill drop zones per mission as
part of EA’s version of “achievement points” doesn’t
make it any less of a drag. It’s a time-honored
console “feature” that doesn’t belong in a game of
this caliber, any more than a certain enemy soldier
you’ll eventually encounter in the game who is
straight out of the more comic book-oriented
Return to Castle Wolfenstein. Personally, if
given a choice between the skill drop zones and
better friendly and enemy AI, and a longer
single-player campaign, I’d choose the latter any
day.
Another
black-eye for Medal of Honor Airborne was its initial released
without a multiplayer server component. Although
that's been addressed with a recently
released a
patch that adds the server component and
addresses a few other issues, many people still
aren’t happy with the results. Still no
word when or if SLI or Cross Fire support will be
ever be added to the game—which can’t be going over
too well right now for gamers who've invested in one
of the dual video card technologies. Rather
disappointing when you consider all of the talent
and resources at EA’s disposal. Hopefully they’ll
set things right soon.
There have been some shooters based
on modern conflicts over the years. Some were good,
like Vietcong and Close Combat: First to
Fight. Some, like Novalogic’s Delta Force
franchise, were so-so. And some like Men of Valor
and Shellshock: Nam ’67, weren’t so good.
But WWII undeniably has had the longest running tour of
duty in first-person shooter and other gaming
genres.
In less than two weeks from now,
Infinity Ward, creaters of the Call of Duty games
which have out-classed every Medal of Honor game,
will break that tradition with Call of Duty 4: Modern Warfare. Infinity Ward is doing more than
moving the Call of Duty franchise into a more modern
“out-of-today’s headlines” conflict. They’re going
for a more cinematic feel with a storyline that
focuses on the game’s two main characters that
you’ll be playing as—a member of the U.S. Marine
Corps’ elite Force Recon and the British SAS. If the
recently released
demo is any indication, then
they’ve definitely got another ground-breaking,
kick-ass, award-winning blockbuster on their hands!
In contrast, EA seems less inclined
to take chances and try a completely new approach
with Medal of Honor. Yes, jumping out of an airplane
and upgradable weapons is cool and all, and the
Unreal Engine 3 visuals look fabulous in their own
“anti-antialiased” sort of way. But AI and other
annoyances that have dogged the series since its
inception and what seems to be a relentless,
cost-cutting march towards turning Medal of Honor
into just another console port for the PC, is
driving the franchise into a rut.
While undoubtedly the best-looking
game of the series and certainly fun to play,
Medal of Honor Airborne’s quirks and annoyances
held over from previous Medal of Honor games in this
day and age will try the patience of all but the
most die-hard fan of the series, leaving you
with the feeling that it’s long past due for EA to
either step up to the competition and make some
major changes—or give this once-pioneering WWII
shooter some permanent R&R.
Final Score:
Summary:
Highs:
Unlike previous Medal of Honor games,
Airborne gives you the opportunity
to tackle multiple objectives in any
order or approach you choose. Ability to
control where and how you land after a
jump. Motion blur effect while sprinting
and gorgeous visuals courtesy of the
Unreal Engine 3 makes Medal of
Honor Airborne the best looking game
of the series. Medal of Honor fans will
feel right at home with Airborne’s
intense, white-knuckle firefights and
dramatic musical score. Upgradable
weapons. Improved physics with AGEIA
PhysX Driver.
Lows:
Checkpoint save system often has you
parachuting to the same location at the
beginning of the mission—and a fresh
supply of respawned enemies even if
you’ve already cleared the area out.
Some, but not enough improvement to
friendly and enemy AI—particularly
spawning, abnormally high hit points and
“god mode” accuracy with short-range
weapons and the ability to hit and see
you through walls (all hold-overs from
previous Medal of Honor games).
Unreal Engine 3 provides great
visuals at the cost of an uphill and
sometimes futile battle to get it
working with antialiasing. No SLI or
Crossfire Support. Unlike the Havok
Engine coded and integrated directly
into games, the separate AGEIA PhysX
software driver installation could cause
conflicts with other software. Short
single-player campaign.
Medal of Honor: Airborne (PC DVD)
Developed by:
Electronic Arts
Produced by:
Electronic Arts
Distributed by:
Electronic Arts
ESRB Rating: M (Mature 17+)
Widescreen Support: Yes
REQUIRED SYSTEM SPECIFICATIONS:
• OS: Windows XP (SP2), Windows Vista (32-bit;
64-bit versions of
Windows Vista are not supported)
• CPU (Single Core): Intel P4 2.8 GHz or AMD Athlon 2800+ for
Windows XP / Intel P4 3.0 GHz or AMD Athlon 3800+ for Windows
Vista
• RAM: 1 GB for Windows XP / 1 GB for Windows Vista
• Disk Drive*: 8X or faster DVD-ROM drive
• Hard Drive: 9 GB or more of free space
• Note: 64 bit versions of Windows are not supported
• Video: DirectX 9.0c, NVIDIA GeForce 6600 GT, ATI Radeon
X1300 Pro, or better with Shader 3.0 support for Windows XP or
Vista (Note: NVIDIA 6800XT, 6800LE, 7100GS, 7200GS, 7200LE,
7300GS, 7300GT cards not supported).
NOTE: NVIDIA SLI and ATI Crossfire modes
are not supported in Medal of Honor Airborne.
• Sound: DirectX 9.0c compatible sound card (Note: For
Creative
Sound Blaster Audigy cards running under Windows Vista you should
expect lower performance)
• Multiplayer: 2 to 12 players, Internet connection required
(Cable, DSL, or faster connection)
RECOMMENDED MULTIPLAYER HOSTING SPECIFICATIONS:
• OS: Windows XP (SP2), Windows Vista (32-bit; 64-bit
versions of
Windows Vista are not supported)
• CPU (Single Core): Intel P4 3.4 GHz or AMD Athlon 3400+ for
Windows XP / Intel P4 3.6 GHz or AMD Athlon 4200+ for Windows
Vista
• RAM: 1 GB for Windows XP / 1 GB for Windows Vista
• Disk Drive*: 8X or faster DVD-ROM drive
• Hard Drive: 9 GB or more of free space
• Video: DirectX 9.0c, NVIDIA GeForce 6600 GT, ATI Radeon
X1300 Pro, or better with Shader 3.0 support for Windows XP or
Vista (Note: NVIDIA 6800XT, 6800LE, 7100GS, 7200GS, 7200LE,
7300GS, 7300GT cards not supported).
NOTE: NVIDIA SLI and ATI Crossfire modes are
not supported in Medal of Honor Airborne.
• Sound: DirectX 9.0c compatible sound card (Note: For
Creative
Sound Blaster Audigy cards running under Windows Vista you should
expectlower performance)
• Multiplayer: 2 to 12 players, Internet connection required
(Cable, DSL, or faster connection)
*Disk Drive not required if you purchased the
EA Link version of
the game. For more information about the EA Link service, visit: