One
of my favorite Halo 2 for Vista features, is the
ability to commandeer an enemy vehicle, or jump on and
plant a grenade in it to blow it up. Though I personally
wasn't able to pull it off, if you time it just right,
you can jump on an enemy vehicle with a mounted weapon,
knock the gunner off and take over the weapon. The other
is the dual-wielding weapons. Though you can find
yourself out of ammo and/or energy with both weapons
running dry at the worse possible moment if you aren't
careful, when used properly the extra firepower you can
bring to bear on tougher enemies can mean the difference
between life, and a quick trip to the "Reload Your Last
Checkpoint" screen.
As always, the Martin O'Donnell
soundtrack is stirring, powerful, and does an excellent
job punctuating the game's dramatic moments and keeping
you pumped up for battle when the shooting starts. While
it isn't necessary to have tier-one Hollywood actors
perform character dialog, so long as the writing is good
and the right talent used, it always adds a little
something extra to the game when you recognize the voice
acting performed by actors you often see on television
and the movies. A lot of people didn't like the idea
that the alien dialog of the Covenant was scrapped in
favor of English, but I didn't find it objectionable. In
fact, it would have been more difficult for the player
to gain some understanding of Covenant culture and
politics and what motivates them, without it—even if
English subtitles were used, which would have slowed the
game down too much.
Sad to say, the AI for friendly NPCs
seems to have taken a turn for the worse in Halo 2
for Vista. They seem to have a much more difficult
time operating vehicles and keeping themselves from
getting killed. When they aren't busy lining you up like
a clay pigeon for enemy fire when behind the wheel, they
are either driving you off cliffs to your death, into
ravines where you get stuck, or off ledges where you get
thrown from the vehicle like an armored Frisbee. Some of
them leap right in from of you to engage an enemy that
you're already firing on—then have the nerve to bitch
when you end up shooting them instead. Although friendly
troops for the Chief and the Arbiter are fairly helpful
at the easier difficulty levels, their god-awful driving
skills and penchant for throwing themselves headlong
into battle without any regard for their own
well-being—or having the good sense to withdraw when
they're outgunned. As a result, you'll often find
yourself without a chauffeur for the game's vehicles if
you want to use their mounted weapons, and tackling the
opposition solo throughout most of the game.
Then again, maybe the lousy driving isn't
entirely the NPC's fault. Vehicle control just isn't as
snappy and responsive as it was in Halo for the PC (the
Warthogs were the worse). In spite of the improvements I
was able to get by playing around with the sensitivity
controls of my Logitech G5 Gaming Mouse inside and
outside the game, it still wasn't as responsive as I
would have liked it to be. This is probably due to the
still relative immaturity of hardware drivers for
Windows Vista, the way mouse and keyboard control was
implemented—or both.
Since Halo 2 for Windows Vista is
a straight console port utilizing DirectX 9 with a few
hi-res textures thrown in here and there to make it look
better than on the Xbox, frame rates were smooth and
stutter-free at widescreen resolutions of 1680 x 1050
and 1900 x 1200, with 4x antialiasing enabled and
details set to High. There are no advanced settings to
tweak to really pump-up the visuals to make the game
look even halfway up to snuff with today's PC titles.
The result is a game that looks much better than Halo
for the PC, but, really shows its age otherwise.
Enabling SLI on the two 7900 GTX cards with either the
158.24 or 160.04 ForceWare drivers installed made no
difference in performance, but it did make Halo 2 for
Vista crash to the desktop a lot, and occasionally
go out of sync as if someone had flipped the vertical
hold on a TV set. So I disabled SLI and played the game
just fine on one card.
Halo 2's
multiplayer has always been more popular on the Xbox
than the relatively short single-player campaign. No
doubt the same will likely to be true for the Windows
Vista version as well, once Vista eventually
gains momentum among PC gamers. All of the multiplayer
game types in the Xbox version are also in Halo 2 for
Windows Vista:
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Slayer—Classic deathmatch.
Whoever frags the most opponents in the allotted time, wins. |
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Capture the Flag—Capture
the other team's flag and bring it back to your base to score points.
Whichever team captures the opposing team's flag the most, wins. |
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Assault—Stay alive while
you carry arm and plant a bomb inside the opposing team's base. |
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King of the Hill—The
player that controls the hill for the longest period of time, is the
winner. |
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Oddball—Find the ball and
don't get killed by the other guy (or girl). Whoever possess the ball
the longest, wins. |
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Juggernaut—The good news
is, the player who becomes the Juggernaut is the only one that can win.
The bad news is, they have to say alive long enough to do it. |
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Territories—Win by earning
the most time finding and controlling territories on the map. |
A bonus Map Editor and several exclusive
maps are also included. Halo 2 for Vista's
multiplayer is accessible through Microsoft's Windows
LIVE accounts, which come in three levels: Local,
Silver and Gold. Local accounts are for those
who do not have an Internet connection, or for those who
prefer to play with friends over a LAN. With the LIVE
Silver Account, you can create a friends list, send
messages, and earn achievements in the single-player
campaign via the LIVE game browser. But if you really
want the multiplayer good stuff— in-game chat via text
or voice, LIVE game hosting, multiplayer matchmaking
with friends; TrueSkill matchmaking when players
with the same skill level can compete against each
other, multiplayer achievements and cross-platform
gameplay—you'll have to ante up to the tune of fifty
bucks a year the the LIVE Gold membership package (a
30-day free trial is included with the game). Not
surprisingly, I found more free Silver LIVE accounts and
servers active than Gold, when I fired up the game
browser. Microsoft is in for one tough sell to
get many PC gamers to pay for the additional features of
a Gold LIVE membership that they are already getting for
free elsewhere.
Once
I got the mouse and keyboard customized pretty much the
way I wanted (an aggravating process that took longer
than it should have), and got past the more disruptive
and annoying issues, Halo 2 for Windows Vista was
a fairly enjoyable experience. But as much of a fan I am
of the Halo saga, I couldn't help but feel some
disappointment over how good the game could have
and should have been. After hearing so much about
Halo 2’s terrible ending and finally experiencing
it for myself, I have to say that while it wasn’t quite
as bad as a lot of people made it out to be, it wasn’t
exactly the “I can’t wait to see how this plays out
in Halo 3!” kind of cliffhanger ending that the game
truly deserved. Halo 2 for Windows Vista has its
inspiring moments, but the ending certainly wasn’t one
of them. I can understand why even
Bungie themselves weren’t happy with the
final results.
Given what we've seen of the handful of
tech demos and actual game titles that have shipped
which have either been patched or written for DirectX 10
(all of whom can be counted on your right hand), the
“Wow!” factor just isn't there yet. Vista hardware
drivers are still beta quality at best, and a lot of the
issues and annoyance with the OS are obviously slowing
its adoption, especially among gamers. The possible
delay of the first (and desperately needed) service pack
for Vista isn't going to help matters. Against that
backdrop, it's not surprising that Halo 2 for
Windows Vista is a DirectX 9 title. But that doesn't
excuse the fact that more effort should have been made
to make the game look a lot better than it does now.
Half-Life 2 is a DirectX 9 game that is nearly as
old as Halo 2 and it's a much better-looking and
playing game—under Windows XP and Windows Vista.
The Vista-only requirement for the game
is even more questionable when you consider that even if
you have a Windows LIVE Gold account and you want to
take advantage of TrueSkill and multiplayer
matchmaking with your friends who have Halo 2 for
the Xbox, you're out of luck. Your LIVE Gold multiplayer
Halo 2 for Vista perks are only good when you
play against other gamers with Halo 2 for Vista.
I thought cross-platform gameplay was the main
selling point of Windows LIVE Gold.
I can’t imagine any PC gamer who wouldn’t
welcome the opportunity to be able to just jump in and
enjoy a new game without having to deal with the usual
stability and performance issues. But I don't think
they’d do so at the expense of giving up the PC’s power,
flexibility and freedom by turning it into a glorified,
product activation-infested imitation of a console, when
it’s a lot cheaper and less frustrating to go out and
buy a console to begin with. I think Microsoft’s idea of
using Games for Windows and Windows LIVE to make life
“easier” and more “enjoyable” for PC gamers is to use
Windows Vista as the foundation to turn the PC into
something that it’s not—a console—and with enforced
lock-in through product activation—which will backfire
on them. Imagine having to spend hours on the
phone to get “permission” not just to re-install the
operating system—but all of the games you paid
for—simply because you upgraded your hardware. Over 90%
of the PC games published do not penalize or
inconvenience people for upgrading their systems.
Microsoft and any other studio trying to make product
activation the new “standard” in game copy protection,
will find themselves staring down the barrel of a public
relations nightmare and consumer backlash that will make
Sony’s root kit fiasco look tame by comparison.
During its development when it was
probably clear that for whatever reason, Halo 2 for
Vista would be incapable of LIVE's cross-platform
support, that's when the decision should have been made
to add enhancements and exclusive content that would
have made purchasing a title over two years old
with an unnecessary Vista-only requirement, really worthwhile:
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The ability to switch between first and
third person view when you're not fighting in a vehicle. |
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Enhanced, unarmed melee attacks. If the
the Master Chief and the Arbiter are physically stronger and faster than
ordinary humans, why not take advantage of that in third-person view?
Imagine the Master Chief using power-enhanced punches, kicks, or even
slow-motion to take down an energy sword-wielding Elite or a Brute. |
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Exclusive or upgradeable weapons not found
in the Xbox version. A BR55 with an under-barrel grenade launcher, for
example. Or Proximity Mines to lure enemies into, that can also
be remotely detonated. |
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Exclusive vehicles and additional missions
to enhance the existing Halo 2 storyline not found in the Xbox
version. What if there was a scenario where you either had to fly or man
the rear door gun of a Pelican to extract wounded Marines or
clear a hot LZ? |
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The ability to give some basic commands to
friendly NPCs rather than having them run all over the place either
getting in your way or getting themselves killed. Let's say that you
wanted to ambush a Covenant convoy on the Outskirts or
Metropolis levels on Earth. You could order several groups of
Marines to take up various assault positions. If you're leading a squad
of Marines, you can issue a “hold” command to have them wait while you
scout ahead. At least if you encounter enemies and want to get the drop
of them, your squad won't go charging in on sight, spoiling the
surprise. The ability to designate and call in Pelican air assaults,
mortar or sniper fire on concentrated or entrenched enemy positions
would also be cool. |
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Pump up those visuals. Just because the
game is over two years old and uses DirectX 9, doesn't mean that it
can't look fabulous. Bring on the HDR lighting, volumetric fog, normal
and bump mapping and hi-res textures for everything, so folks can
get their money's worth out of those GeForce 8800-series video cards. |
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Get someone who understands the
difference between PCs and consoles to do the port. Even if you have to
go outside of Microsoft to get the job done. No way should you
have to go through the kind of nonsense this game puts you through, just
to remap your mouse buttons and keys your way. Console controllers and
PC mouse and keyboard controls are like the proverbial oil and water
scenario—they just don’t mix. Unfortunately, no one bothered to
tell that to
Hired Gun, the folks that did
the Xbox to PC port.
Gearbox, who has more than a
few high-profile PC titles under their belt and did the Halo
console-to-PC port, did a much better job with implementing and
customizing the mouse and keyboard controls. It’s a shame they weren’t
brought back on board for Halo 2 for Windows Vista. |
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Put multi-core processors to good use
during gameplay. Smarten-up the AI and improve their pathing routines.
Max-out the Havok physics. Give us more than the usual endless
swarm of enemies with over-the-top hit points, and reduced player hit
points and ammo to create a “challenge.” |
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Lose the product activation. It's not
Windows. It's not Office. It's a game. |
With Halo 3 and the conclusion of the
saga of the Master Chief versus the Covenant now set for
a September 25th release on the Xbox 360 this
year, one can only speculate when or if Microsoft and
Bungie will decide once again whether or not “the fate of all
mankind is too great to be decided on a console alone.”
Though such a scenario is highly unlikely, it would
be awesome if Halo 3 was simultaneously launched
on Vista under the Games for Windows banner and
the Xbox 360. We all know that Halo 3 is going to rock—for
Bungie and Microsoft's sake it has no choice. With
real cross-platform and better mouse and keyboard
support, enhanced AI and physics, tons of jaw-dropping,
high-res and high-definition DirectX 10 visual goodness,
blow-you-out-of-your seat gameplay and an epic, grand
finale worthy of the Halo name—Halo 3 for Windows Vista
would take the franchise to new heights and insure
Games for Windows and Vista's success as The PC
gaming platform.
The majority of gamers, however, aren't
going to budge on switching to Windows Vista
until Service Pack 1 and better drivers are
released—which will definitely be long after Halo 3 sees
the light of day. Slow Vista adoption means fewer game
publishers willing to take a chance on Games for Windows
and Vista titles that take advantage of DirectX 10. And
LIVE for Windows could certainly use some more quality
time in the QA department.
So it looks like the Nano-suit augmented
Delta Force Operators and teraforming alien invaders of Crytek's
Crysis, rather
than the Master Chief and Arbiter, will be the ones who
pull Games for Windows and Vista out of their current
slump. In a way, it's too bad for Halo fans who are PC
gamers and deserve better than a game with so much
thrown-away potential for greatness
like Halo 2 for Windows Vista, that ultimately
delivers too little, too late.
Final Score:

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Summary:
Highs: After nearly
three years, PC gamers finally get a chance
to continue the Halo saga and play the
Master Chief “the way he’s meant to be
played”—with a mouse and keyboard. Slick
“Tray and Play” feature gets you into the
game fast. Dual-wielding weapons,
lots of chaotic white-knuckle combat and
set-piece battles on foot and in a number of
human and Covenant vehicles. Native
widescreen and anti-aliasing support. Martin
O’ Donnell soundtrack and voice-acting from
Hollywood notables Keith David, Ron Perlman,
Michelle Rodriguez, Robert Davi, Miguel
Ferrer and Michael Wincott. Bonus map editor
and multiplayer content.
Lows: Visuals are
dated and inconsistent in quality.
Customization of mouse button and keyboard
mapping is poorly implemented. Written for DirectX 9 rather than
Windows Vista’s DirectX 10—which makes the
requirement for the Vista operating
system a moot point. Level advancement and
other annoying bugs. Flakey Windows LIVE
service. Windows LIVE users cannot play Halo
2 for Vista against Halo 2 Xbox LIVE users. Dumbed-down AI,
too much reliance on old-school
console-inspired cheap tricks for creating a
"challenge," and an uninspiring so-called
"cliffhanger" ending. Gamers who frequently upgrade their systems
will have yet another phone call to
make come upgrade time, thanks to
Microsoft’s infamous and draconian product
activation. |
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Halo 2 for Windows Vista (PC DVD-ROM)
Developed by:
Microsoft Game Studios
Produced by: Bungee
Distributed by: Microsoft Game Studios
ESRB Rating: M (Mature 17+)
Widescreen Support: Yes (Native)
System Requirements:
OS: Windows Vista™
Processor: 2 GHz
Pentium 4 class processor (or x64)
RAM: 1 GB
Hard Drive: 7 GB
Video Card: DX9
graphics card: WDDM driver, PS 2.0/32BPP, At
least nVidia 6000 or ATI x700 or above
Online Multi-player:
Internet connection for Games for Windows –
LIVE
Optical Drive: DVD-ROM
drive
Note: Halo 2 for Windows
Vista uses Product Activation Technology
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This review was
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